Article View: rec.games.design
Article #520Re: FUDGE Healing?
From: Peter F. Delaney
Date: Fri, 11 Dec 1992 19:26
Date: Fri, 11 Dec 1992 19:26
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2379 bytes
Steffan, > Given how simple FUDGE wants to be, this issue has to be sidestepped, > I'm sorry to say. Even the most complex games out there don't really > take healing and hit points accurately into account. Er, yeah. What I was trying to say is that this was an issue that came up when we were doing tests of our system. Stronger guidelines were suggested by players. I got carried away with the details - it happens when you sleep less than four hours a night for two weeks. Our concern was that the "block of time" for healing system works great if you have blocks of time to heal in, like in your example. The problem gets harder to deal with if the group is constantly moving, like ours was. In a situation like that, it becomes difficult to adjudicate healing (unless you let it be quite rapid!). > I don't want to write an objective system that detailed, and I really don't > want to go into such detail on how to run a subjective system, either. It > *can* be handled subjectively, as written in FUDGE, but I admit there > are no guidelines for it. The problem is that if we write guidelines for > this, we have to write guidelines for every detail of a game . . . I prefer to > say what I said in the opening paragraph: this game is for experienced > GMs. Hopefully they'll have some idea of how to handle little details like > that. On second thought, you probably don't want to add complexity here. Any additions are going to be restrictive, not helpful. I still think this is sticky, but the rules should *NOT* address the issue, to retain generality as well as to allow individuals to retailor the rules quickly based on the situation. Apologies for the classic no-brainer on this one. . Pe+eR Delaney, CMU, Pittburgh, PA ... Compuserve: 73750,3667 Internet: blackclove+@cmu.edu ... Local: pd1x "I do not question our existence, I only question our modern needs." -Pearl Jam
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Organization: Junior, Mathematics, Carnegie Mellon, Pittsburgh, PA Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!caen!batcomputer!cornell!rochester!cantaloupe.srv.cs.cmu.edu!crabapple.srv.cs.cmu.edu!andrew.cmu.edu!pd1x+ Newsgroups: rec.games.design Message-ID: <kf_ChxG00VoqE3REx1@andrew.cmu.edu> Date: Fri, 11 Dec 1992 14:26:53 -0500 From: "Peter F. Delaney" <pd1x+@andrew.cmu.edu> Subject: Re: FUDGE Healing? Lines: 39