Article View: rec.games.design
Article #526Re: FUDGE Evolution
From: Steffan O'Sullivan
Date: Sat, 12 Dec 1992 17:19
Date: Sat, 12 Dec 1992 17:19
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"Peter F. Delaney" <pd1x+@andrew.cmu.edu> writes: > >A few times you've told people >who disapproved of this simplicity that maybe "FUDGE isn't for them" - >as I said before, you might instead want to tell them their individual >mileage may vary. Fleshing out FUDGE is a great way to build a system! > > So to sum up, FUDGE as it is could be run just like you said. But it >is also extremely useful as a design base for those who want a more >complex system. Very nice post, thanks! I'll definitely modify the intro section to this suggestion! -- - Steffan O'Sullivan sos@oz.plymouth.edu
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos From: sos@oz.plymouth.edu (Steffan O'Sullivan) Subject: Re: FUDGE Evolution Message-ID: <1992Dec12.171928.7302@oz.plymouth.edu> Organization: Plymouth State College - Plymouth, NH. References: <cf_CrHS00VoqI3RFJM@andrew.cmu.edu> Date: Sat, 12 Dec 92 17:19:28 GMT Lines: 16