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Article #526

Re: FUDGE Evolution

#526
From: Steffan O'Sullivan
Date: Sat, 12 Dec 1992 17:19
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"Peter F. Delaney" <pd1x+@andrew.cmu.edu> writes:
>
>A few times you've told people
>who disapproved of this simplicity that maybe "FUDGE isn't for them" -
>as I said before, you might instead want to tell them their individual
>mileage may vary.  Fleshing out FUDGE is a great way to build a system! 
>
>	So to sum up, FUDGE as it is could be run just like you said.  But it
>is also extremely useful as a design base for those who want a more
>complex system.

Very nice post, thanks!  I'll definitely modify the intro section to this
suggestion!

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
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Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos
References: <cf_CrHS00VoqI3RFJM@andrew.cmu.edu>

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Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: FUDGE Evolution
Message-ID: <1992Dec12.171928.7302@oz.plymouth.edu>
Organization: Plymouth State College - Plymouth, NH.
References: <cf_CrHS00VoqI3RFJM@andrew.cmu.edu>
Date: Sat, 12 Dec 92 17:19:28 GMT
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