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Article #529

Artificial Intelligence for Games

#529
From: christopher hall
Date: Wed, 30 Dec 1992 18:39
26 lines
1891 bytes
Hello all,

     I was wondering if anyone could point me in the direction of any
material related to the use of artificial intelligence in computer games.
Specifically I am searching for material that would be useful in
controlling computer players in a role-playing game.  I am assuming that I
will have to program the different possible actions for the computer but I
would like to know a good and efficient way to go about making the
computer decide which option would be the 'best'.

     Please e-mail any responses to me.  If there is enough interest I will
post a summary in about two weeks.  Also, if you know any other groups that
I could post this to please write and tell me.

                                                Thanks in advance,

                                                Chris Hall


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|    The world cannot end today because it is tomorrow in Australia...     |
|                                                                          |
|       |________          Chris Hall                                      |
| ||OOO||________>         hallch@handel.colostate.edu                     |
|       |                                                                  |
\__________________________________________________________________________/
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Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!saimiri.primate.wisc.edu!ames!purdue!yuma!hallch
From: hallch@CS.ColoState.EDU (christopher hall)
Subject: Artificial Intelligence for Games
Sender: news@yuma.ACNS.ColoState.EDU (News Account)
Message-ID: <Dec30.183952.57153@yuma.ACNS.ColoState.EDU>
Date: Wed, 30 Dec 1992 18:39:52 GMT
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Organization: Colorado State University, Computer Science Department
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