Article View: rec.games.design
Article #529Artificial Intelligence for Games
From: christopher hall
Date: Wed, 30 Dec 1992 18:39
Date: Wed, 30 Dec 1992 18:39
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1891 bytes
Hello all,
I was wondering if anyone could point me in the direction of any
material related to the use of artificial intelligence in computer games.
Specifically I am searching for material that would be useful in
controlling computer players in a role-playing game. I am assuming that I
will have to program the different possible actions for the computer but I
would like to know a good and efficient way to go about making the
computer decide which option would be the 'best'.
Please e-mail any responses to me. If there is enough interest I will
post a summary in about two weeks. Also, if you know any other groups that
I could post this to please write and tell me.
Thanks in advance,
Chris Hall
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| The world cannot end today because it is tomorrow in Australia... |
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| |________ Chris Hall |
| ||OOO||________> hallch@handel.colostate.edu |
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!saimiri.primate.wisc.edu!ames!purdue!yuma!hallch From: hallch@CS.ColoState.EDU (christopher hall) Subject: Artificial Intelligence for Games Sender: news@yuma.ACNS.ColoState.EDU (News Account) Message-ID: <Dec30.183952.57153@yuma.ACNS.ColoState.EDU> Date: Wed, 30 Dec 1992 18:39:52 GMT Nntp-Posting-Host: handel.cs.colostate.edu Organization: Colorado State University, Computer Science Department Lines: 26