Article View: rec.games.design
Article #595Re: net.rpg: stats.ideas
From: apace
Date: Wed, 16 Dec 1992 21:51
Date: Wed, 16 Dec 1992 21:51
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In article <70750,443-141292144317@3.10.7.22>, 70750,443@cis.com (Spike) writes: >Ah, I forgot to mention the other big problem I have >with binary trees: in order to have a wide base >at the lower tiers, you need a lot of tiers. I prefer >around 5 or six, *including* skills. At the 5-tier >level, each "field" has 2^5 = 32 stats. With three >fields (Mind, Body and Generic Third Thing (tm)) >that's less than 100 stats. (At this level, we should >be looking at extremely specialized skills - >and there should be way more available for >this level of detail.) This is true, but I think that you are missing my original point. A binary tree, especially near the root of it, makes the removal or addition of a particular feature of the game particularly easy. The main use of this would be to add or remove magic and psionics with little pain. I personally feel that the lowest reaches of the stat tree will reach down to about seventh rank. That's just an off the top of my head estimate, though. I do feel, as I pointed out in one of my posts, that as we get farther down the tree we shouldn't worry too much about symmetry. After all, the stakes are lower out there. I think that it would be reasonable to have the tree begin to spread out slightly wider on the level just below what Ramez proposed, perhaps to three or four per branch. After that, we might as well just let things run wild. >I don't think we should worry about making >the game *perfectly* balanced. I'd rather >make it realistic and *approximately* >balanced. Champions is wonderfully >point-balanced, for example, and I have >*big* problems with it. This is a good point. I think that we have to try and keep a basic simplicity in the overall design, something that is intuitive and easy to remember. Sometimes I have a great fear of looking up and finding out that net.rpg has mutated into net.chartmaster. >Spike > >"I would shelter you, and keep you in light > but I can only teach you > night vision" - Suzanne Vega "Sublett said it was the Devil's work. Rydell said it was a Tokyo franchise operation." _Virtual Light_ - William Gibson. Tony Pace - <apace@mta.ca>
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!torn!csd.unb.ca!mta.ca!APACE From: apace@mta.ca Subject: Re: net.rpg: stats.ideas Message-ID: <1992Dec16.215146.27248@jupiter.sun.csd.unb.ca> Sender: news@jupiter.sun.csd.unb.ca Reply-To: apace@mta.ca Organization: Mount Allison U, Sackville, N.B. Canada References: <1992Dec11.233642@IASTATE.EDU> <1992Dec12.174807.12685@jupiter.sun.csd.unb.ca>,<70750,443-141292144317@3.10.7.22> Date: Wed, 16 Dec 1992 21:51:46 GMT Lines: 56