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Article #597

Re: net.rpg - A damage system

#597
From: John H Kim
Date: Wed, 16 Dec 1992 22:39
41 lines
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hall@bcstec.ca.boeing.com (Robert J. Hall) writes:
>Here's bits and pieces of a sample damage system I'll throw out on the 
>table for general critique and dissection (or just for laughs). 
...
>Here's a sample of a Level 2 systems table for a human character:
>
>    %    Target  External System  Serious  Critical  Level  Armor
>  -----  ------  ---------------  -------  --------  -----  -----
>  01-30    -1    Protection         10        20
>  31-40    -3    Mobility            6        12
>  41-50    -3    Weapons             5         8
>  51-55    -6    Senses              1         2
>  56-60    -5    Miscellaneous       3        10
>
>    %    Target  Internal System  Serious  Critical  Prot.  Armor
>  -----  ------  ---------------  -------  --------  -----  -----
>  60-65    -4    Power               1         2       4
>  66-85    -2    Energy              2         4       2
>  86-90    -3    Command             1         2       3
>  91-00    -2    Miscellaneous       2         5       2
>

	Well, I've played with a somewhat less complicated system which 
had this sort of abstraction to damage. However, I found that it consistant-
ly came up with results which were hard to explain, and (more importantly) 
it gave a very abstracted feeling to combat. 

	Hard to explain results happen because systems are interconnected. 
Ex. An external blow damages Senses - roll on a chart shows Taste. Moving 
back to reality, a thrown spear has just damaged someone's tongue (?). He 
should also have trouble talking and even breathing at this point due to 
damage to his jaw and blood in his mouth. Etc. 

	When you start calculating damage as N points to Energy systems, it 
is difficult to keep the feeling that this is a role-playing game of people, 
rather than a wargame about biomechanical constructs. 

-------------------------------------------------------------------------
John Kim                    | "ALERT: /Earth is 75% full - please delete 
jhk6@cunixb.cc.columbia.edu | all extraneous people."
Columbia University         | 
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From: jhk6@cunixb.cc.columbia.edu (John H Kim)
Subject: Re: net.rpg - A damage system
Message-ID: <1992Dec16.223956.17558@news.columbia.edu>
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Date: Wed, 16 Dec 1992 22:39:56 GMT
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