Article View: rec.games.design
Article #597Re: net.rpg - A damage system
From: John H Kim
Date: Wed, 16 Dec 1992 22:39
Date: Wed, 16 Dec 1992 22:39
41 lines
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2723 bytes
hall@bcstec.ca.boeing.com (Robert J. Hall) writes: >Here's bits and pieces of a sample damage system I'll throw out on the >table for general critique and dissection (or just for laughs). ... >Here's a sample of a Level 2 systems table for a human character: > > % Target External System Serious Critical Level Armor > ----- ------ --------------- ------- -------- ----- ----- > 01-30 -1 Protection 10 20 > 31-40 -3 Mobility 6 12 > 41-50 -3 Weapons 5 8 > 51-55 -6 Senses 1 2 > 56-60 -5 Miscellaneous 3 10 > > % Target Internal System Serious Critical Prot. Armor > ----- ------ --------------- ------- -------- ----- ----- > 60-65 -4 Power 1 2 4 > 66-85 -2 Energy 2 4 2 > 86-90 -3 Command 1 2 3 > 91-00 -2 Miscellaneous 2 5 2 > Well, I've played with a somewhat less complicated system which had this sort of abstraction to damage. However, I found that it consistant- ly came up with results which were hard to explain, and (more importantly) it gave a very abstracted feeling to combat. Hard to explain results happen because systems are interconnected. Ex. An external blow damages Senses - roll on a chart shows Taste. Moving back to reality, a thrown spear has just damaged someone's tongue (?). He should also have trouble talking and even breathing at this point due to damage to his jaw and blood in his mouth. Etc. When you start calculating damage as N points to Energy systems, it is difficult to keep the feeling that this is a role-playing game of people, rather than a wargame about biomechanical constructs. ------------------------------------------------------------------------- John Kim | "ALERT: /Earth is 75% full - please delete jhk6@cunixb.cc.columbia.edu | all extraneous people." Columbia University |
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!elroy.jpl.nasa.gov!swrinde!emory!europa.asd.contel.com!howland.reston.ans.net!sol.ctr.columbia.edu!news.columbia.edu!cunixb.cc.columbia.edu!jhk6 From: jhk6@cunixb.cc.columbia.edu (John H Kim) Subject: Re: net.rpg - A damage system Message-ID: <1992Dec16.223956.17558@news.columbia.edu> Sender: usenet@news.columbia.edu (The Network News) Nntp-Posting-Host: cunixb.cc.columbia.edu Reply-To: jhk6@cunixb.cc.columbia.edu (John H Kim) Organization: Columbia University References: <BzB6pL.BJG@bcstec.ca.boeing.com> Date: Wed, 16 Dec 1992 22:39:56 GMT Lines: 41