Article View: rec.games.design
Article #625Re: net.rpg - eliminating mundane magic
From: Steffan O'Sullivan
Date: Fri, 18 Dec 1992 15:11
Date: Fri, 18 Dec 1992 15:11
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hall@bcstec.ca.boeing.com (Robert J. Hall) writes: > >How about this: "Mundane magic is weakened magic". If you use a spell >over and over, it develops into an ordinary physical phenomenon and >loses its special magical nature. Thus, each time you use a particular >spell you have developed, it becomes weaker and harder to cast. I'm not sure how you mean this: develops into an ordinary physical phenomenon. Do you mean everybody can shoot flame jets from their fingers after a while? If so, this obviously won't work. If you mean it simply gets harder to cast, though, that's a good effect. >You could also have a property that says: "Shared magic is mundane magic." >If a Wizard shares his particular secrets with another, then the magic >becomes more mundane and is weakened. True - and not just shared, but analyzed. Thus, if you cast a spell in front of another magician, he'll be impressed and start watching you closely. After another couple of castings, he might be able to analyze the spell, thus making it "shared" even though the sharing was involuntary. There could easily be rules for this, such as making a roll vs. IQ or Magic Lore or whatever, to figure out a spell. The first casting: no chance to figure it out. The second that you observe, a hefty penalty, the third, a slightly less hefty penalty, and so on until about the eight time you've seen it is at straight IQ or Magic Lore, maybe. Another thing I've been mulling over is the infinite universe theory of magic (mentioned in Bonewitts). If there exists a universe in which fireballs are possible, the magician is able to switch to that universe - no one else notices the change, except perhaps another magician. In this new universe, everything else is identical, except that fireballs can be magically created by those who know how. Well, not *quite* identical beyond that ability though . . . What if switching to the fireball universe means some other possible spell effect is lost? You can't cast a spell to see through walls in such a universe, perhaps. So to cast such a spell, the magician has to switch universes again. I'm not sure where this could go, but it's an intriguing thought I share in the hopes of sparking someone else to do something creative with it. -- - Steffan O'Sullivan sos@oz.plymouth.edu
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos From: sos@oz.plymouth.edu (Steffan O'Sullivan) Subject: Re: net.rpg - eliminating mundane magic Message-ID: <1992Dec18.151103.23858@oz.plymouth.edu> Organization: Plymouth State College - Plymouth, NH. References: <BzF4Jz.78o@bcstec.ca.boeing.com> Date: Fri, 18 Dec 92 15:11:03 GMT Lines: 45