Article View: rec.games.design
Article #643game system
From: Anton Dovydaitis
Date: Sun, 15 Nov 1992 11:14
Date: Sun, 15 Nov 1992 11:14
22 lines
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1339 bytes
Around 1982, in reaction to the large number of increasingly complex roleplaying games coming up, I developed the following system, shich I called Tapestry. It is the simplest possible roleplaying system, and can be taught to anyone, gamer or non- gamer, in five minutes. The basic game mechanic is this: whenever any outcome is not certain, the referee first fixes in their mind what they expect to happen under the circumstances. Then (and only then) the referee rolls (or asks the player to roll) 2d6. If the dice roll 6-8, what the referee expects to happen happens. If the dice total 9 or better, it turns out better than expected; 5 or less, worse. I tested this system over three years with approximately three hundred players. Although the vast majority had never played a RPG before, they caught on quite quickly, and were soon role playing. --- --------------------------------------------------------------- Anton Dovydaitis Ishi Press International
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Path: arc1-ca.pugleaf.net!sparky!uunet!infoserv!anton!anton Message-ID: <765295d1576201t18@anton.infoserv.com> Date: Sunday, 15 November 1992 04:14:56 PDT X-Mailer: TMail version 1.06 From: "Anton Dovydaitis" <anton@anton.infoserv.com> Organization: Ishi Press International Subject: game system Newsgroups: rec.games.design Distribution: world Lines: 23