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Article #657Re: 3D map appearance in a computer game
From: David Mar
Date: Mon, 16 Nov 1992 05:14
Date: Mon, 16 Nov 1992 05:14
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In article <blah> fxmlk@acad3.alaska.edu (KIENENBERGER MIKE L) writes: >This is a topic I'd like to see some discussion on (the glasses, not the eye >crossing :-). I was trying to create a "3-d" look, using the same >techniques used on paper -- red/blue glasses looking at a double-imposed >red/blue-green image. However, at least on the computer screen, I wasn't able >to duplicate the effect. I know I used the same colors (12 bit color here), >but it just didn't seem to work. Anyone had any success with this? I wrote a program a while back to generate 3D star maps in Postscript format. One option was a stereo pair plot, printed in monochrome on a single sheet of paper, with the left and right eye views on different sides of a central dividing line. When I checked it with a cheap pair of stereo-photo viewers (basically a small convex lens over each eye), the 3D effect was quite good. I can send you the source code if you'd like to see what algorithm I used (it's in C). While I'm here, thanks to everyone who responded to my initial question on this topic! I'm familiar with the _Elite_ system, and was considering it as an option. I'm still finding it hard to believe the programmers patented it! Gads, I can't afford to pay royalties out of a shareware fee! David Mar. mar@physics.su.OZ.AU Astrophysics Department, University of Sydney NSW 2006, Australia.
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!munnari.oz.au!metro!news From: mar@physics.su.OZ.AU (David Mar) Subject: Re: 3D map appearance in a computer game Message-ID: <1992Nov16.051419.9968@ucc.su.OZ.AU> Sender: news@ucc.su.OZ.AU Nntp-Posting-Host: physics.su.oz.au Organization: School of Physics, University of Sydney, Australia References: <11NOV199208463679@acad3.alaska.edu> Date: Mon, 16 Nov 1992 05:14:19 GMT Lines: 23