Article View: rec.games.design
Article #663Re: net.rpg
From: Ketil M. Malde
Date: Mon, 16 Nov 1992 15:44
Date: Mon, 16 Nov 1992 15:44
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>>>>> On Thu, 12 Nov 92 23:12:07 EEZ, towo@swob.nullnet.fi (Mika Toivola) said: Mika> IMHO we don't need a lot of stats if by all means we can Mika> use skills (or any type of advantage/disadvantage system Mika> - in between a skill and a stat). Sorry haven't played Mika> the TW2000, but if I remember right about it characters Mika> are done by rolling the dice, an extremely dispisable Mika> idea for me. I'm all for point-created characters. Well, you roll for stats and a few other things as well, but they don't really mean much, and you can change them (by declaring to 'slight' or 'favor' them in advance) I like it. -- = Ketil Malde In real life: ketil@ii.uib.no = = Nuke the whales! Honk if you love unicorns! =
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!sunic!ugle.unit.no!alf.uib.no!alf.uib.no!ketil From: ketil@ii.uib.no (Ketil M. Malde) Subject: Re: net.rpg In-Reply-To: towo@swob.nullnet.fi's message of Thu, 12 Nov 92 23:12:07 EEZ Message-ID: <KETIL.92Nov16154422@sandel.ii.uib.no> Sender: usenet@alf.uib.no (Bergen University Newsaccount) Reply-To: ketil@ii.uib.no Organization: student of numerical analysis at the University of Bergen, Norway References: <1992Nov8.083753.5173@alf.uib.no> <w305TB3w165w@swob.nullnet.fi> Date: 16 Nov 92 15:44:22 Lines: 18