Article View: rec.games.design
Article #845Re: net.rpg.slug: Action resolution
From: Paul Jason Clegg
Date: Sat, 21 Nov 1992 06:19
Date: Sat, 21 Nov 1992 06:19
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Hmm... Intriguing concept. What happens if the modified result from the
dice rolls moves you over or under the maximum results?
Well, it's definitely a SIMPLE concept and easy to learn. BUT it's very
counter-intuitive for a GM to come up with stuff on the fly. It's also
very limited, because the results are limited to the seven results that
the stats/skills are defined as.
Will have to think on this concept a bit more before I can give a final
opinion, but you definitely get marks for creative dice conventions!
...Paul
--
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Paul Clegg, cleggp@aix.rpi.edu. Project Galactic Guide Coordinator.
System One RPG designer. But generally unknown.
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!zaphod.mps.ohio-state.edu!rpi!cleggp From: cleggp@aix.rpi.edu (Paul Jason Clegg) Subject: Re: net.rpg.slug: Action resolution Message-ID: <7p11tvl@rpi.edu> Nntp-Posting-Host: aix.rpi.edu Organization: Rensselaer Polytechnic Institute, Troy, NY References: <1992Nov20.215146.14615@zip.eecs.umich.edu> <1992Nov21.021538.18281@oz.plymouth.edu> Date: Sat, 21 Nov 1992 06:19:03 GMT Lines: 19