Article View: rec.games.design
Article #852Re: net.rpg: Character Stats
From: Juha-Matti Liukkonen
Date: Sat, 21 Nov 1992 17:20
Date: Sat, 21 Nov 1992 17:20
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1433 bytes
dalamb@qucis.queensu.ca (David Lamb) writes:
:
>view ambidexterity as having a range of values, eg. -20 to 0,
>representing how much of a percentage disadvantage you have with your
>off hand).
I also think that it should be relative to Agility. When Agility
increases the off-hand penalty decreases (ie the hand-eye coordination
develops.) Not an on-off -thing.
<Sorry, I lost your name> writes:
>>This means that generally stats should not have to do with such things as:
>>shape of body, attractiveness of character, presence or absence of some
>>feature. They should instead reflect what forces that entity can affect opun
>>their environment such as strength, understanding etc.
I agree on this. What we need is a broader, less-specific category above
the stat area.
--
Juha Liukkonen, aka jliukkon@cc.helsinki.fi
University of Helsinki, Dept. of Monkey Business
--O--
"Trust me, I know what I'm doing." - Sledge Hammer
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Path: arc1-ca.pugleaf.net!sparky!uunet!mcsun!news.funet.fi!hydra!klaava!jliukkon From: jliukkon@klaava.Helsinki.FI (Juha-Matti Liukkonen) Newsgroups: rec.games.design Subject: Re: net.rpg: Character Stats Message-ID: <1992Nov21.172049.19546@klaava.Helsinki.FI> Date: 21 Nov 92 17:20:49 GMT References: <Bxu28F.Jrz@acsu.buffalo.edu> <By10Mw.5qA@knot.ccs.queensu.ca> Organization: University of Helsinki Lines: 26