Article View: rec.games.design
Article #855Re: net.rpg.slug: Action resolution
From: Steffan O'Sullivan
Date: Sat, 21 Nov 1992 19:11
Date: Sat, 21 Nov 1992 19:11
38 lines
2152 bytes
2152 bytes
cleggp@aix.rpi.edu (Paul Jason Clegg) writes: >Hmm... Intriguing concept. What happens if the modified result from the >dice rolls moves you over or under the maximum results? Well, in reality there is no max (it's more like a limit in Calculus), but I think the game should have one. I'm thinking of making a scale to go beyond the max on a temporary basis. That is, you can, on occasion, do so well at something that you've reached a level that no human can maintain as a regular skill. Ever see a picture of Willie Mays' most famous catch? Not even he could do that all the time - though he was a Super outfielder (I'm thinking of going now with Average, Good, Great, Super) on a regular basis. That catch was a Super+4 catch - he might never have been able to do it again. So if you go off the scale, you do Super+1, Super+2, etc. - but you can't upgrade a skill or attribute to those levels, unless you *are* superhuman. >Well, it's definitely a SIMPLE concept and easy to learn. BUT it's very >counter-intuitive for a GM to come up with stuff on the fly. ??? I don't see why you say this. What do you mean? >It's also >very limited, because the results are limited to the seven results that >the stats/skills are defined as. True, true. Playtesting will see if we need to expand the attribute range. I suppose we could go with the familiar 2-19 range that many games have, but I like the concept of relating things to words. >Will have to think on this concept a bit more before I can give a final >opinion, but you definitely get marks for creative dice conventions! Thanks! -- - Steffan O'Sullivan sos@oz.plymouth.edu
Technical Details
Message-ID:
<1992Nov21.191104.16559@oz.plymouth.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sosReferences:
<1992Nov20.215146.14615@zip.eecs.umich.edu> <1992Nov21.021538.18281@oz.plymouth.edu> <7p11tvl@rpi.edu>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos From: sos@oz.plymouth.edu (Steffan O'Sullivan) Subject: Re: net.rpg.slug: Action resolution Message-ID: <1992Nov21.191104.16559@oz.plymouth.edu> Organization: Plymouth State College - Plymouth, NH. References: <1992Nov20.215146.14615@zip.eecs.umich.edu> <1992Nov21.021538.18281@oz.plymouth.edu> <7p11tvl@rpi.edu> Date: Sat, 21 Nov 92 19:11:04 GMT Lines: 38