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Article #858Re: net.rpg.slug: Action resolution
From: Steffan O'Sullivan
Date: Sun, 22 Nov 1992 04:33
Date: Sun, 22 Nov 1992 04:33
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jhk6@cunixb.cc.columbia.edu (John H Kim) writes: > It will take a little getting used to - wish there were some >simpler mechanism for generating a similar distribution of results. There >is something a little counter-intuitive to the comparison of the dice: >compare, see which is higher, and take the minimum. Yes, this occurred to me, too - but I think we can get around the non-intuitiveness of it with the phrasing. I think I'll change the phrasing to something like: If the difference is greater than one, remove the higher die. The die that is left will be either good or bad for the character, and the number showing is how many steps in that direction . . . (smooth it out yet a bit more - this is just off the cuff - but I think phrasing it so there is only one die left makes it very easy to relate to). -- - Steffan O'Sullivan sos@oz.plymouth.edu
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos From: sos@oz.plymouth.edu (Steffan O'Sullivan) Subject: Re: net.rpg.slug: Action resolution Message-ID: <1992Nov22.043347.6394@oz.plymouth.edu> Organization: Plymouth State College - Plymouth, NH. References: <1992Nov20.215146.14615@zip.eecs.umich.edu> <1992Nov21.021538.18281@oz.plymouth.edu> <1992Nov21.211143.6985@news.columbia.edu> Date: Sun, 22 Nov 92 04:33:47 GMT Lines: 18