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Article #860Re: net.rpg.slug: Terminology
From: Steffan O'Sullivan
Date: Sun, 22 Nov 1992 04:55
Date: Sun, 22 Nov 1992 04:55
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bshsiung@quip.eecs.umich.edu (Bernard Hsiung) writes: > >It suddenly occurs to me that my prior difficulty with the seven levels was >that the words you used weren't intuitively clear to me. Yes, this needs work. Let's hammer it out. A few of us looking at a thesaurus ought to be able to choose some good words. You rightly point out that Average is a counterproductive word, because, yes, these values mean the same thing for everyone in a given situation. It might take an Adequate amount of Strength to bust down a door, or it might take a Goodly amount of Strength, but an Average amount doesn't make sense. I think we should avoid words of absolute limits, though: no Best or Worst. I also have trouble with Competant - it sounds too close to Good to me. How about: Terrible Poor Mediocre Adequate (or Passable?) Good Great Super (or Awesome?) ? >The biggest problem with treating qualities in this way is that, while it works >well for human beings (who have abilities that we all have a general feel for), >it tends to fall apart if we want to do things with creatures that have mostly >superhuman or subhuman abilities since we start pushing the result envelope. True, true - any suggestions on how to get around this? >If you can get better than "Best" (or "Super"), you might want to consider >being able to do worse than "Worst"/"Terrible" just for symmetry... Okay. >>I like the concept of relating things to words. > >I like it too, but you have to be a little careful about what the words say, >what the mechanics say, and what you want to say... Yep. That's why I want to hammer out terminology at this point. >I'll try to get the "Hurt"/"Very Hurt" guidelines written, but again, I warn >that they're not going to appear anytime soon. Can you give me an idea of how >I'm not getting across what I was trying to say in my previous attempts? > Let me reread it and think on it. Maybe it just needs a minor tweak, something as easy as changing the word Average above . . . -- - Steffan O'Sullivan sos@oz.plymouth.edu
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos From: sos@oz.plymouth.edu (Steffan O'Sullivan) Subject: Re: net.rpg.slug: Terminology Message-ID: <1992Nov22.045513.7300@oz.plymouth.edu> Organization: Plymouth State College - Plymouth, NH. References: <1992Nov21.221046.16609@zip.eecs.umich.edu> Date: Sun, 22 Nov 92 04:55:13 GMT Lines: 58