Article View: rec.games.design
Article #862Re: net.rpg.slug: Action resolution
From: Paul Jason Clegg
Date: Sun, 22 Nov 1992 07:54
Date: Sun, 22 Nov 1992 07:54
41 lines
2529 bytes
2529 bytes
In article <1992Nov21.191104.16559@oz.plymouth.edu> sos@oz.plymouth.edu (Steffan O'Sullivan) writes:
>cleggp@aix.rpi.edu (Paul Jason Clegg) writes:
>>Well, it's definitely a SIMPLE concept and easy to learn. BUT it's very
>>counter-intuitive for a GM to come up with stuff on the fly.
>
>??? I don't see why you say this. What do you mean?
>
>>It's also
>>very limited, because the results are limited to the seven results that
>>the stats/skills are defined as.
>
>True, true. Playtesting will see if we need to expand the attribute
>range. I suppose we could go with the familiar 2-19 range that many
>games have, but I like the concept of relating things to words.
>
I think it's counter-intuitive because it's hard to quickly implement a
quick chance idea. I mean, I don't know what I mean. I guess you could
just assign a result requirement, and if the person gets it, they get it.
But the range is definitely too limited. I mean, Joe Schmo might have poor
strength (just under average), and Arnie Schwarzeneggar might have Superior,
three over average, in a seven-tier system. They go to lift something that
the GM deems as a Superior Task. Arnie gets it a little over half the time,
no problem. But Jo Schmo can get a +4 result, and lift the same thing that
Arnie does, and that's just not likely.
It's a limited example (at 2:30am, lots of things are limited :) but also
apply it to combat (no! Not Combat! Yes, Combat!) You'll have to be really
stingy in handing out modifiers to hit, because each level is a good portion
of their chance to hit. I just don't know. I guess it could work, but I
definitely think the range should be expanded to a LOT more than just 7
tiers if this system is considered "the one to go with".
...Paul
--
+ + + + + + + + + + +
Paul Clegg, cleggp@aix.rpi.edu. Project Galactic Guide Coordinator.
System One RPG designer. But generally unknown.
+ + + + + + + + + + +
Technical Details
Message-ID:
<gs21kn-@rpi.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!usc!rpi!cleggpReferences:
<1992Nov21.021538.18281@oz.plymouth.edu> <7p11tvl@rpi.edu> <1992Nov21.191104.16559@oz.plymouth.edu>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!usc!rpi!cleggp From: cleggp@aix.rpi.edu (Paul Jason Clegg) Subject: Re: net.rpg.slug: Action resolution Message-ID: <gs21kn-@rpi.edu> Nntp-Posting-Host: aix.rpi.edu Organization: Rensselaer Polytechnic Institute, Troy, NY References: <1992Nov21.021538.18281@oz.plymouth.edu> <7p11tvl@rpi.edu> <1992Nov21.191104.16559@oz.plymouth.edu> Date: Sun, 22 Nov 1992 07:54:44 GMT Lines: 41