Article View: rec.games.design
Article #866Net.rpg: How many of you have seen Ars Magica?
From: D.O.G. of S.A.R.P.A.
Date: Sun, 22 Nov 1992 21:24
Date: Sun, 22 Nov 1992 21:24
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3109 bytes
Greetings: While I'm not involved with the whole Net.Rpg discussion, nor do I really have the time to be, I'd just like to recommend White Wolf's Ars Magica (3rd edition) as being a real compendium of ideas for what the next generation role-playing game should contain. Some facts about Ars Magica: * Characteristics and are described with zero being average, with plusses or minuses being directly added to a single d10 roll to determine success. THe progression is somewhat logarithmic, since +5 is considered a "mythic char- acteristic." * Options exist for both rolling your characteristics and for choosing them. * 8 characteristics, in four pairings. Intelligence/Perception, Strength/Stamina, Communication/Presence, Dexterity/Quickness. These are still considered 8 seperate attributes. * Skills are rated from 1 on up, there's a sort of geometric progression regarding the experience point cost for each additional level of skill. Skill levels are coupled with attributes to resolve most actions. (Ex: Perception plus Scan ability equals bonus to a d10 roll to spot something). * Combat runs smoothly, but with just enough complexity. You make an attack roll vs. a defense total, then you make a damage roll vs. a soak total (armor, stamina) to determine damage, expressed in a number of body levels lost. Bigger creatures have more body levels. Locations are not specified, criticals are more or less assigned by the GM. * The magic system is, in my opinion, quite exceptional. It's the showpiece of the system, though not really generalizable to other genres. I won't waste bandwidth describing it. * Role-playing is stressed, and all characters take virtues, flaws, and personality traits in order to become more unique. The reason why I'm posting this is just that I found SO MANY of the things I always wanted to see in a fantasy game in this system. You might say I'm something of a zealous convert, and maybe this belongs on rec.games. frp.advocacy. However, I hate to read this group and watch you guys try to re-invent the wheel. I feel this game makes an excellent resource for folks looking to design an rpg, and you might find that several of the mechanics that you're trying to work out have already been described somewhere else. I hope my recommendation is a little bit helpful. I'm not trying to influence the discussion, btu I just want to say that my urge to design a fantasy RPG was completely statiated once I read the Ars Magica rules. Jim Scannell v121mhb5@ubvms
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Path: arc1-ca.pugleaf.net!sparky!uunet!gatech!rutgers!ub!acsu.buffalo.edu!ubvmsb.cc.buffalo.edu!v121mhb5 From: v121mhb5@ubvmsb.cc.buffalo.edu (D.O.G. of S.A.R.P.A.) Newsgroups: rec.games.design Subject: Net.rpg: How many of you have seen Ars Magica? Message-ID: <By4zFw.DKw@acsu.buffalo.edu> Date: 22 Nov 92 21:24:00 GMT Sender: nntp@acsu.buffalo.edu Organization: University at Buffalo Lines: 49 News-Software: VAX/VMS VNEWS 1.41 Nntp-Posting-Host: ubvmsb.cc.buffalo.edu