Article View: rec.games.design
Article #877Re: Random vs. Point Alloc CharGen
From: Nick Janow
Date: Mon, 23 Nov 1992 08:15
Date: Mon, 23 Nov 1992 08:15
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2113 bytes
bell@beethoven.cs.unc.edu (Andrew Bell) writes: > Question: does Legacy have you generate anything randomly other than > stats? Let's see: attributes (part random, part allocation); some physical characteristics; some history (some choice allowed); education and careers (whether you enter, and how well you do in a career), and a few minor things, like savings, special training programs, military awards, etc. What is random in Legacy character generation are those things that people normally have no choice in. You can't choose your parents' occupations, your height, how dextrous you are, etc. You can choose to apply for a certain education program, but whether or not you get accepted is not your choice. Legacy's system attempts to model real life; PA attempts to allow gamers to live in daydreams (where everything is how they want it). I have no objections to people preferring the latter, but I don't want to be forced to use it because *Andrew Bell* prefers that system. > Different issue -- now you're talking the rules system. I say any *player* > can use randomness with any point generation system,... Yes, and you can use a metal-cased modem to pound in a nail...but it doesn't work as well as a tool designed for that task. Essentially you seem to be saying "design the system for type A gamers (who prefer balanced PA the way *Andrew Bell* likes it), and let everyone else make do with unsatisfactory kludges." To look at it from my perspective, how would you like it if I suggested that the game be designed with random generation, "because any *player* can choose values where dice would normally be rolled, to create a character the GM will approve"? -- Nick_Janow@mindlink.bc.ca
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Path: arc1-ca.pugleaf.net!sparky!uunet!olivea!spool.mu.edu!agate!rsoft!mindlink!a684 From: Nick_Janow@mindlink.bc.ca (Nick Janow) Newsgroups: rec.games.design Subject: Re: Random vs. Point Alloc CharGen Message-ID: <17690@mindlink.bc.ca> Date: 23 Nov 92 08:15:03 GMT Sender: news@deep.rsoft.bc.ca (Usenet) Organization: MIND LINK! - British Columbia, Canada Lines: 37