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Article #877

Re: Random vs. Point Alloc CharGen

#877
From: Nick Janow
Date: Mon, 23 Nov 1992 08:15
37 lines
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bell@beethoven.cs.unc.edu (Andrew Bell) writes:

> Question:  does Legacy have you generate anything randomly other than
> stats?

Let's see: attributes (part random, part allocation); some physical
characteristics; some history (some choice allowed); education and careers
(whether you enter, and how well you do in a career), and a few minor things,
like savings, special training programs, military awards, etc.

What is random in Legacy character generation are those things that people
normally have no choice in.  You can't choose your parents' occupations, your
height, how dextrous you are, etc.  You can choose to apply for a certain
education program, but whether or not you get accepted is not your choice.

Legacy's system attempts to model real life; PA attempts to allow gamers to
live in daydreams (where everything is how they want it).  I have no
objections to people preferring the latter, but I don't want to be forced to
use it because *Andrew Bell* prefers that system.

> Different issue -- now you're talking the rules system.  I say any *player*
> can use randomness with any point generation system,...

Yes, and you can use a metal-cased modem to pound in a nail...but it doesn't
work as well as a tool designed for that task.  Essentially you seem to be
saying "design the system for type A gamers (who prefer balanced PA the way
*Andrew Bell* likes it), and let everyone else make do with unsatisfactory
kludges."

To look at it from my perspective, how would you like it if I suggested that
the game be designed with random generation, "because any *player* can choose
values where dice would normally be rolled, to create a character the GM will
approve"?

--

Nick_Janow@mindlink.bc.ca
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Path: arc1-ca.pugleaf.net!sparky!uunet!olivea!spool.mu.edu!agate!rsoft!mindlink!a684
From: Nick_Janow@mindlink.bc.ca (Nick Janow)
Newsgroups: rec.games.design
Subject: Re: Random vs. Point Alloc CharGen
Message-ID: <17690@mindlink.bc.ca>
Date: 23 Nov 92 08:15:03 GMT
Sender: news@deep.rsoft.bc.ca (Usenet)
Organization: MIND LINK! - British Columbia, Canada
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