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Article #880

Atributes, a different way

#880
From: Steve Spencer
Date: Mon, 23 Nov 1992 19:08
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Hi all,
I have been following the net.rpg, and SLUG threads for some time now. 
And while I was walking downstairs to get a pop, mulling over the
plusses and minusses of the two, I got an idea for how to do stats.
Here's how it works:
Each stat (Strength, Agility, Mind, and Personality), have two
substats for them: Passive, and Agressive (for lack of a better word).
Passive stats are in effect all the time. And agressive stats are things
you need to be concentrating on to do. For instance, someone with
a really good Agressive Agility, but a poor Passive Agility, might be
a good sword fighter, bow shooter, etc, but they tend to be clumsy
when their mind is on other things. They might be great at picking 
locks, but don't trust them for sneaking around.
Here's how I'd do it:

STRENGTH:
	AGR:Lifting things, hitting things, etc.
	PAS:Stamina, Endurance, Hit points, Healthiness

AGILITY:
	AGR:Sword fighting, Shooting, Throwing
	PAS:Falling without getting hurt, Dodging, Walking and chewing gum.

MIND:	
	AGR:Channeling magic powers, casting spells
	PAS:Magic resistence, Pain resistence, Willpower

PERSONALITY:
	AGR:Fast-talking, bluffing 
	PAS:Appearance, respect from others, standing in community

So whadda ya think? I think that this system would work REALLY well with
SLUG, but I also think it's be great for net.rpg. 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
| It's the sputter of a raindrop. It's the sunlight on my face |
| My mind's eye into other realms. It's my paradise escape.    |
| Steve Spencer	SLC, Utah 	stv@unislc.slc.unisys.com      |
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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Message-ID: <1992Nov23.190814.14025@unislc.uucp>
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Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!unislc!stv
From: stv@unislc.uucp (Steve Spencer)
Subject: Atributes, a different way
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Message-ID: <1992Nov23.190814.14025@unislc.uucp>
Organization: Unisys Corporation SLC
Date: Mon, 23 Nov 1992 19:08:14 GMT
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