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Article #908

Re: FUDGE Objective Character Creation

#908
From: Steffan O'Sullivan
Date: Thu, 21 Jan 1993 23:46
11 lines
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hodder@geop.ubc.ca writes:
>Why not put the objective character creation system into Section F ?
>That way it's not part of the main rules but gives people an idea of
>how to make such a scheme - it's also still available for those who
>want to use it (like me!).

A vote, another vote!  Thanks!  It helps me in deciding what to do,
honest!

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
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Message-ID: <1993Jan21.234651.12844@oz.plymouth.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos
References: <1993Jan20.161135.15934@oz.plymouth.edu> <1jk7cnINN8pj@iskut.ucs.ubc.ca>

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Newsgroups: rec.games.design
Path: arc1-ca.pugleaf.net!sparky!uunet!noc.near.net!oz.plymouth.edu!sos
From: sos@oz.plymouth.edu (Steffan O'Sullivan)
Subject: Re: FUDGE Objective Character Creation
Message-ID: <1993Jan21.234651.12844@oz.plymouth.edu>
Organization: Plymouth State College - Plymouth, NH.
References: <1993Jan20.161135.15934@oz.plymouth.edu>
 <1jk7cnINN8pj@iskut.ucs.ubc.ca>
Date: Thu, 21 Jan 93 23:46:51 GMT
Lines: 11