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Article #925FUDGE Magic System
From: Lisa Dusseault
Date: Wed, 27 Jan 1993 18:12
Date: Wed, 27 Jan 1993 18:12
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1643 bytes
Hi all, I'm beginning a FUDGE campaign with my preferred, personal mish-mash of a magic system. Beginning mages/wizards/sorcerers must learn spells from other mages and cast them in the way that they were taught. These spells are cast in a ritual (words, gestures, and/or components, depending on spell). More experienced magic-users can do without words, gestures or components with a penalty, and can affect how exactly the spell works (changing the colour of the fire, the range, etc.) with similar penalties. (It's just that casting a standard, researched spell is easier.) Very experienced magic-users can design their own spells, trying different rituals until they find the one that seems to work best. Okay, description done with, here come the questions: Any ideas on how I decide when a low-level magic-user can learn a new spell? when a high-level magic-user can start to design a spell? how complicated a spell they can design? I can use my judgement a lot for the last two, but the first question is tougher; I'd like an objective way of deciding that keeps the magic-user at a reasonable level of power.
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arc1-ca.pugleaf.net!sparky!uunet!math.fu-berlin.de!ira.uka.de!scsing.switch.ch!univ-lyon1.fr!ghost.dsi.unimi.it!rpi!usc!cs.utexas.edu!torn!watserv2.uwaterloo.ca!watserv1!newsShow Full Headers
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Newsgroups: rec.games.design Path: arc1-ca.pugleaf.net!sparky!uunet!math.fu-berlin.de!ira.uka.de!scsing.switch.ch!univ-lyon1.fr!ghost.dsi.unimi.it!rpi!usc!cs.utexas.edu!torn!watserv2.uwaterloo.ca!watserv1!news From: ldusseau@zeus.UWaterloo.ca (Lisa Dusseault) Subject: FUDGE Magic System Message-ID: <C1IyKr.Fx8@watserv1.uwaterloo.ca> Keywords: fudge, magic Sender: news@watserv1.uwaterloo.ca Organization: University of Waterloo Date: Wed, 27 Jan 1993 18:12:25 GMT Lines: 21