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Article #932

Re: Preferred Game Interface ** Survey **

#932
From: Lisa Dusseault
Date: Thu, 28 Jan 1993 18:10
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In article <Jan27.194821.74243@yuma.ACNS.ColoState.EDU>  
hallch@CS.ColoState.EDU (christopher hall) writes:
> Hello,
> 
>      I am working together with some peers to program a computer fantasy
> game.  We are trying to design an interface for the game that most  
people
> will like.  I would like to know from you people what sort of interface  
do
> like using the most?  Is it keyboard only, joystick or mouse only, or a
> combination of them?


Perhaps a bit off topic, but what I've always thought would be really  
cool:  If you have a figure of the character in view, then when you want  
the character to say something, you click on his mouth and a cartoon-type  
balloon appears next to him.  You type what you want to say, hit return or  
click again, and voila.   (of course non-mouse options are wonderful for  
people who get to know the game:  a code like s or S for say/speak... but  
the mouse should be available)  When/if somebody answers or speaks to you,  
a similar balloon appears next to him/her/them/it, and you click (or hit  
return) to make it disappear.

As for specifying actions with text (if this is necessary), perhaps if you  
click somewhere else another kind of text box appears.  That way you don't  
have a space reserved for text on the screen; and most of what happens  
should be communicated visually rather than relying on text.  If you have  
graphics anyway, use'em.

If you like it, tell me.  :)
Lisa Dusseault
ldusseau@zeus.uwaterloo.ca
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From: ldusseau@zeus.UWaterloo.ca (Lisa Dusseault)
Subject: Re: Preferred Game Interface  ** Survey **
Message-ID: <C1Kt57.8uA@watserv1.uwaterloo.ca>
Keywords: interface
Sender: news@watserv1.uwaterloo.ca
Organization: University of Waterloo
References: <Jan27.194821.74243@yuma.ACNS.ColoState.EDU>
Date: Thu, 28 Jan 1993 18:10:18 GMT
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