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Article #944

Re: net.rpg: world design

#944
From: Bryce Koike
Date: Mon, 11 Jan 1993 16:30
19 lines
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In article <1993Jan10.223147.9119@trl.oz.au> s.mathers@trl.oz.au writes:
>In article <43160@sdcc12.ucsd.edu>, bkoike@sdcc13.ucsd.edu (Bryce Koike) writes:
>|> In article <C0GFq8.C97@usenet.ucs.indiana.edu> alyon@silver.ucs.indiana.edu (arthur alexander lyon) writes:
>|> 	I disagree.  A bad set of rules will make a game quite
>|> unplayable.  (de-emphasis of such rules helps, but then why bother?)
>
>I find it hard to see any redeamable features about AD&D mechanics,
>but it's awfully popular.  Sort of reminds me of IBM PC's in a way.

	I disagree on both accounts.  AD&D mechanics are simple,
leave the generation of the character's personality up to the
player, have a very simple combat mechanic, a wide variety of spells
available...blah blah blah.  It works.  It works strangely, but it
works.  (No, I don't like AD&D, but if I want to game on weekends I
often don't have much of a choice...)

	So far as IBM PCs, that's just an opinion and really doesn't
say anything about the actual machine itself which works quite
nicely, to tell the truth.
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From: bkoike@sdcc13.ucsd.edu (Bryce Koike)
Newsgroups: rec.games.design
Subject: Re: net.rpg:  world design
Message-ID: <43327@sdcc12.ucsd.edu>
Date: 11 Jan 93 16:30:50 GMT
References: <C0GFq8.C97@usenet.ucs.indiana.edu> <43160@sdcc12.ucsd.edu> <1993Jan10.223147.9119@trl.oz.au>
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