Article View: rec.games.design
Article #960Re: Line distance on character sheets?
From: Peter Knutsen
Date: Sun, 27 Sep 1998 00:00
Date: Sun, 27 Sep 1998 00:00
52 lines
2789 bytes
2789 bytes
Lee Gold wrote:
>
> Jonas Whitespore wrote:
>
> > Quick suggestion. I've always found that *most* NPCs need far less
> > detail than PCs. Make a separate, NPC record sheet, with room for the
> > important stuff like basic stats and a few important skills.
>
> It depends on the style of game. If your game focuses on
>
> > combat and brief interaction
>
> then stats and a few skills are fine. My campaign focuses on personal
> interaction. I don't need stats. I need name, group affiliations,
> important skills, past history, and personality notes.
The current edition of Multiclass only has one stat (and then Hitpoints,
which could be considered a second stat) :-)
We seem to agree somewhat on how to describe NPC's.
> But my players have a habit of stealing my NPCs to turn them into
> PCs -- by speaking up for them and then reaching out a hand for
> the character sheet, so I've sometimes had to create stats on the fly.
I like to have very secret character sheets. Realism is added if
the other players don't know exactly what is on the sheets of
their comrades.
> Getting back to the original question: I'd say no more than three lines
> to an inch for people who don't like to write small for sections that
ouch, that's 8.5 mm per line!! Usually it will just be a single word
("pickpocket" or "move silently").
> require words. Numbers can be written on lines set as close as
> six lines to an inch. And if you're checking off boxes (if the game has
> a long list of skills, and you check off which ones the character has),
> those can be closer yet.
The game does have a *very* long list of skills, around 175. So I'm
not going to make check boxes, as all of these skills has levels
(well, 95% of them, is a rough guess).
> --Lee Gold
Bad news, but thanks for the input :-)
--
Peter Knutsen
The URL to my homepage is:
http://home1.inet.tele.dk/peter.k/
Technical Details
Message-ID:
<360E553B.6A687C2@post1.tele.dk>Path:
arc1-ca.pugleaf.net!unknown!not-for-mailReferences:
<360D2708.9494AF42@post1.tele.dk> <360eefef.184215959@enews.newsguy.com> <360E42B8.269404DD@mediaone.net>Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10607d,b28f9a6845ca7176 X-Google-Attributes: gid10607d,public X-Google-Thread: 1023e9,b28f9a6845ca7176 X-Google-Attributes: gid1023e9,public X-Google-Thread: 100358,b28f9a6845ca7176 X-Google-Attributes: gid100358,public From: Peter Knutsen <peter.k@post1.tele.dk> Subject: Re: Line distance on character sheets? Date: 1998/09/27 Message-ID: <360E553B.6A687C2@post1.tele.dk> X-Deja-AN: 395328761 Content-Transfer-Encoding: 7bit References: <360D2708.9494AF42@post1.tele.dk> <360eefef.184215959@enews.newsguy.com> <360E42B8.269404DD@mediaone.net> Content-Type: text/plain; charset=us-ascii X-Trace: news-inn.inet.tele.dk 906908969 78780 (None) 195.249.209.17 (27-09-98 15:09:29 GMT) Mime-Version: 1.0 Newsgroups: rec.games.design,rec.games.frp.misc,dk.fritid.rollespil