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1 messages
1 total messages Started by Steven Soss Wed, 30 Dec 1992 21:15
Re: FUDGE: magic
#531
Author: Steven Soss
Date: Wed, 30 Dec 1992 21:15
40 lines
2127 bytes
sos@oz.plymouth.edu (Steffan O'Sullivan) writes:

>I like it a lot!  I may write it up concisely and add it to the
>Addenda, ignoring all the matchups with my earlier system.  Would you
>mind if I changed Control and Accuracy to Warp and Weft, or do these
>terms leave you cold?

Actually, the way you describe the spellweaving is similar to the
way that we  used this system -- though  I must admit the idea of
'spellweaving' does  give it a better  conceptual  ring... I like
it.

The only thing that I think  should still be  in the mechanics is
the roll against Power.  The main reason this is in the mechanics
is that it was found that otherwise there is no reason for a mage
to cast a relatively low power spell (unless there is a penaly to
control   for  using high power,  but   I  dislike that  kind  of
linking).

The roll  vs. power would  give a 0/-  to the power   stat of the
mage.  So long as the modified stat  is above the necessary power
for the spell, then the spell size  is  unaffected (in our system
your power rating gave the largest spell that you were physically
capable of weaving).  If the modified power  is less  than called
for, then the spell is that much weaker (or didn't cast depending
on the spell).  A critical  failure to power  would cost the mage
in health  (as  he could not  release the spell threads  from his
body).

This has the benifit that low power spells should be very easy to
cast, with spells becoming more difficult as the size reaches the
limit  of  the caster.  I would imagine  that you could allow for
the mage to cast spells larger than their power  by adding in the
possibility of a +modifier to the roll vs. power.

At any rate, I appreciate the new terminology and the
suggestions.

--Steve
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