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Thread View: rec.games.design
1 messages
1 total messages Started by Robert J. Hall Sun, 20 Dec 1992 02:14
Re: net.rpg - eliminating mundane magic
#638
Author: Robert J. Hall
Date: Sun, 20 Dec 1992 02:14
16 lines
1183 bytes
fts5792@cs.tamu.edu (Frank T Sronce) writes:
 > Simply put, the character learns less from using skills that he has
 > already mastered than from using skills in which his experience is
 > limited. Of course, this has the "disadvantage" that the character
 > WILL use the spells he is most familiar with when the situation is
 > crucial- you don't take unnecessary chances when your life is at stake...

It's been my experience that behavioral modification through experience
bonuses has little effect on how a character is played. If a player wants
to use his fireball for the 20th time in an evening, no XP threats are going
to stop h{er|im}. (At least with the bunch I game with.)                  

-- 
 Bob Hall                   |  if [ -bs message ]; then
 Boeing Computer Services   |      mv message /compost/heap/$$
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