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Thread View: rec.games.design
1 messages
1 total messages Started by Jonathan P Alma Thu, 28 Jan 1993 12:27
Talking to computer controlled players (Re: Artificial Intelligence for Games)
#928
Author: Jonathan P Alma
Date: Thu, 28 Jan 1993 12:27
20 lines
1415 bytes
I'm developing an adventure game that involves asking computer controlled
characters questions.  The number of questions are limited to about 20-30, and
are along the lines of "where is the ..." and "what is your relationship to
...".  My problem is that I want the characters to not just answer the
question, but answer it in a way which is dependant on their emotions
(especially how they feel about the user's character).   If they dislike the
user then they will hide information, if they are flustered/uneasy then they
might let important information slip, and so on.

Any help in this area would be much appreciated (its the only thing holding up
completion of the adventure),

Jonathan.

-------------------------------------------------------------------------------
Jonathan Alma					         J.P.Alma@cs.bham.ac.uk
School of Computer Science
University of Birmingham, UK, B15 2TT.

The opinions expressed are my own and not those of Birmingham University 
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