Thread View: rec.games.design
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Started by Andy Skinner
Mon, 11 Jan 1993 16:01
FUDGE melee combat simulator
Author: Andy Skinner
Date: Mon, 11 Jan 1993 16:01
Date: Mon, 11 Jan 1993 16:01
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I've put together a C program to simulate melee combat in FUDGE. Given two character files, it runs some number of combats and calculates wins and losses, damage done, damage condition at end of combat, and number of rounds per combat. There are lots of options, like the 2d6 method vs the 2d10 method, adding bonuses to the roll or to the level (right now, damage penalties are always applied to the level for 2d6, to the roll for 2d10, so it needs a bit of correction), and the standard opposed roll method vs the one in the addenda vs a new one: each player rolls once for attack and once for defense. If anyone would like to play with it, send me email. If there are enough responses, I may post it. I'm going to hold on to it for a little longer to check again for bugs. Once it is out, I'd like to keep editorship of it in the same way that Steffan is editing FUDGE itself. That way I can try to add things in a way that further changes won't have to be hacked in. andy skinner@stdavids.picker.com
Re: FUDGE melee combat simulator
Author: Steffan O'Sullivan
Date: Tue, 12 Jan 1993 01:45
Date: Tue, 12 Jan 1993 01:45
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Just a request for any who take up Andy on his Simulator offer: if you play with it, please post your findings! Even if it's a simple: "FUDGE seems to return satisfactory results as I'd expect," or "Lots broken: look what happened when I ran this warrior against this warrior," etc. Thanks, -- - Steffan O'Sullivan sos@oz.plymouth.edu
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