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2 messages
2 total messages Started by Andy Skinner Mon, 11 Jan 1993 16:01
FUDGE melee combat simulator
#943
Author: Andy Skinner
Date: Mon, 11 Jan 1993 16:01
20 lines
1492 bytes
I've put together a C program to simulate melee combat in FUDGE.  Given
two character files, it runs some number of combats and calculates wins
and losses, damage done, damage condition at end of combat, and number of
rounds per combat.

There are lots of options, like the 2d6 method vs the 2d10 method, adding
bonuses to the roll or to the level (right now, damage penalties are always
applied to the level for 2d6, to the roll for 2d10, so it needs a bit of
correction), and the standard opposed roll method vs the one in the addenda
vs a new one: each player rolls once for attack and once for defense.

If anyone would like to play with it, send me email.  If there are enough
responses, I may post it.  I'm going to hold on to it for a little longer
to check again for bugs.  Once it is out, I'd like to keep editorship of
it in the same way that Steffan is editing FUDGE itself.  That way I can
try to add things in a way that further changes won't have to be hacked in.

andy
skinner@stdavids.picker.com
Re: FUDGE melee combat simulator
#947
Author: Steffan O'Sullivan
Date: Tue, 12 Jan 1993 01:45
9 lines
836 bytes
Just a request for any who take up Andy on his Simulator offer: if you
play with it, please post your findings!  Even if it's a simple: "FUDGE
seems to return satisfactory results as I'd expect," or "Lots broken:
look what happened when I ran this warrior against this warrior," etc.

Thanks,

-- 
  - Steffan O'Sullivan		         sos@oz.plymouth.edu
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