Thread View: rec.games.diplomacy
1 messages
1 total messages
Started by Sean Starkey
Fri, 24 Dec 1993 05:34
rec.games.diplomacy FAQ (2/2)
Author: Sean Starkey
Date: Fri, 24 Dec 1993 05:34
Date: Fri, 24 Dec 1993 05:34
1057 lines
41623 bytes
41623 bytes
Last-modified: 23 Dec 1993
Archive-name: games/diplomacy-faq/part2
rec.games.diplomacy Frequently Asked Questions - Part 2 of 2
-------------------------------------------------------------------------------
Please read this FAQ before posting to rec.games.diplomacy!
Send all additions, changes, suggestions, comments, questions, answers, etc.
to starkey@netcom.com with "FAQ" in the subject.
-------------------------------------------------------------------------------
3.7. Judge FAQ for beginners
Here is a quick Judge overview for beginners. One should get the help
file and support files to understand the Judge completely.
All messages to the Judge are sent with Email. The Judge looks at the body
of the mail message for commands that you supply.
------------
Registering
The first thing you must do is register on a Judge. You must register on
EACH Judge you wish to play.
To register, fill out the following form and mail it to a Judge. The most
widely used Judge at this time is the EFF Judge (judge@morrolan.eff.org).
Note that the EFF Judge might take 15-20 minutes to process a command.
------- Cut here -------
REGISTER
Name: Aretha Holly
Phone: (505) 555-5555
Site: University of Hodunk
Address: 1515 St. Claws Lane, Kris Mass
Country: USA
Email: user@host.domain.edu, user@host.bitnet, host2!host1!user
Level: Novice, Intermediate or Expert
Birthdate: Dec 25, 1907
Sex: Female
END
------- Cut here -------
Registering on the Judge will enter you in the database necessary for you
to play in any of the games.
------------
Support Files
Next get support files from the Judge. Send the following commands to the
Judge to get the support files you need:
get info
get syntax
get deadline
get rules
get press
You will get a bunch of files from the Judge mailed to you. READ THEM!
At least print them out and have them nearby. It is a lot to read, but
the basic knowledge is needed to use the Judge to it's full extent. The
following information is helpful with the understanding of these files.
------------
Listing Game Information
The next Judge command to master is the "list" command. The list command
displays information on games currently running on the Judge. To get
and entire listing of all the games on the Judge use the list command
with no arguments:
list
The complete list of the games on the Judge will be sent to you by mail.
Information like the gamename, moderator's name, turn length, and variant type
are sent with this list.
To get specific information on a game, use the list command with the game
name as the argument:
list gamename
where "gamename" is the name of the game. All games on the Judge have a
eight or less character name to identify it. The list gamename command
will display all of the parameters in the game. Many of these parameters
are explained in the "deadline" and "press" file.
------------
Observing A Game
If you want to just watch what goes on in a certain game to get the jist
of things, this is a good idea. Pick a game, let's say it's called guerre.
Then you send the Judge the following:
observe guerre [your password]
Obviously for a different game, you substitute a different name and the
password is of your choice. (Do not type the brackets.) You will then
receive all messages that were publicly broadcasted in that game, as well
as the processed moves.
------------
Signing On To A Game
To actually play in any game, you must signon to the game. A signon command
must start out EVERY message for a particular game. The signon command has
the following syntax:
signon Pgamename password
^^^^^^^^^ ^^^^^^^^
| | ----------- Your Password for the game
| --------------------- The gamename for the game
------------------------- Power specification (one letter)
Power specification is which country you are playing (E=England, F=France,...)
For new games, you signon with the following command
signon ?thegame password {nameofvariant}
set preference FEGRAIT
The question mark is intentional, if the game is not of standard variant,
the variant type must be specified in the {nameofvariant} field.
(e.g. Youngstown, Crowded, Gunboat, ..)
"set preference" tells the Judge which country you would prefer to play in
order from most desired to the least.
If you are new to the Judge, it is recommended that you signon to a Moderated
standard game. A Moderated game has a master (a real person who is running
the game.) The master is always there to answer your questions.
After that, it's quite simple. The Judge will tell you turn results,
what units need to be moved, and when the deadlines are for orders.
------------
*** PLEASE READ ***
Signing on to a game is a COMMITMENT. Countries changing players disrupts
games for everyone involved. If you cannot play a full game (usually a
couple of months), don't signon to the game!
------------
Deadlines
Of course all move orders have deadlines. Deadlines are given with the
previous order results. Deadlines can also be found with the "list" command.
Most standard games have 96 hours between moves. Some games have faster
deadlines, and are called "warp" games. These games can have 48 or 24
hour deadlines.
What happens if you miss the deadline? Most games have a grace period after
the deadline for those people who are late. All good players get their
orders in BEFORE the deadline! For those of us who miss the deadline and
the grace period will be abandoned and give up your country.
Deadlines and dedication points are further described in the "deadline" file.
------------
Orders
The syntax for orders are found in the "syntax" file. You have read the
syntax file, right? To get the syntax file send the Judge the following
command:
get syntax
For how to move units. It's much the same as the way you usually do it
in the Face to Face game. (If you don't have the real game rules, you're
expected to buy the game.) So it should be pretty simple. The Judge is
pretty helpful when you screw up with the syntax and province abbreviations.
Unless you're merely listing games, to put in orders (movement and/or press
commands), you need to signon first. Similar to when you first signed on:
signon Pgamename password
Replacing the power's initial, game name and password. Note that once you
are playing a power in the game, you don't need to specify the variant anymore.
After the Judge parses your commands, a confirmation is sent back. Read the
confirmation that the Judge sends back to you! If there were problems with
your orders, the Judge will tell you and if you don't fix them, then you will
still be considered late. Not checking the confirmation from the Judge is
probably the biggest problem with players (beginners and experts).
For example, the following might be the opening orders of France in the game
guerre:
signon Fguerre <password here>
Par - Pic
Bre - MAO
Mar - Spa
Note the signon command starting the letter, and the three movement commands
that follow.
------------
Press
All communications with other powers are done through the Judge. The "press"
file describes how press is conducted with other players. You've read the
"press" file too, right?
If you send the Judge:
get press
You will get a file explaining all the press commands and how to use them.
Let me guess -- it's just too friggin' long and nothing makes sense so what's
the use? Here's a simple summary of common (??) info tidbits:
Most games are white press, no fake broadcast. This means, you can send
press to anyone and they will be informed of which power it's coming from.
Specifically, the message they receive will go something like this...
Message from lokendr@ecf.toronto.edu as France to Germany in game guerre:
[the message]
The message tells you who its from (power played, and e-mail address), which
powers are receiving it and the game.
If the game has grey press, the e-mail address and the power originating the
message are not shown. If the game is no partial, that means any message you
send must be broadcast message (no private mail).
To send press, you give ONE of the following commands in an empty letter to
the Judge, or at the end of orders. Everything after this command line will
be sent as press... *** Do not put any orders after this press command
(unless you really WANT someone else to see them.)
Commands:
press [the following message goes to all players]
press to a [the message goes to Austria only]
press to eg [the message goes to England and Germany and both
players know it's being sent to _both_ of them]
press grey to f
[in games where it's allowed, adding grey after the
the word press, makes it anonymous]
broadcast [interchangable with the word "press"]
press to m [the messages goes to the Master of a moderated game]
------------
NMR
If a game is listed as NMR, then that means when the deadline and grace
have expired, the turn will be processed regardless of the status of any
power's orders. Any power that had failed to submit orders due to being
abandoned/CD or otherwise, will have their orders marked [no order
processed] and the game continues. This can be quite unfair at times as
players can hit gold mines if a neighbour goes CD. Thus, most games are
noNMR. This also means that when a power goes abandoned/CD, the game comes
to a full stop until a replacement is found. (Feel free to take over some
abandoned power and help your fellow Dippies go on with their game. :)
------------
Variants
The Judge assumes you know how to play the Standard version of Diplomacy.
For variants 2 and onwards described below, you can obtain a short
description of the variant by sending the Judge:
get info.VARIANTNAME
Variant names as listed below. Maps may be required: the standard map,
and variant maps are available (postscript) by anonymous FTP to
ftp.u.washington.edu in /public/misc and from other FTP Judge sites.
Or you can get it directly from the Judge -- check the help file for details.
(send the Judge the word help.)
1. Standard
The standard 7-player map of Europe.
2. Gunboat
Not a variant in itself -- can be matched with the standard game or any
of the other following variants. It just means all the other players
remain anonymous to you. (Here's the trick, when you list the game from
your e-mail address, your name will appear on the listing but the others
won't -- in case you forgot which power you were playing.)
3. Youngstown
Game with 10 powers played on an extended map which includes Asia.
I is for Italy, N is for India.
4. Loeb9
Game played on an extended map with Spain and Norway. Hence, it is a
9-player variant.
5. Chaos
34 player variant played on the standard map. Everybody begins with once
centre; different lettering scheme for power identification
(i.e. not FEARTIG only). Get info.chaos for details.
6. Britain
Standard map, except all 6 regions of England are supply centres, but
England starts with 6 armies.
7. 1898
Standard map, each player of seven starts with only one unit, and must
claim its other home centres before building on them.
8. Crowded
Standard map with extra supply centre in Ruhr. 4 extra players occupy the
normally empty supply centres.
9. Pure
7 players, 7 regions on the board all interconnected.
10. Fleet_Rome
Standard game except Italy starts with a fleet rather than army in, you
guessed it, Rome.
11. Machiavelli
Has its own rules. Assassination, famine, the works. Based on the board
game by Avalon Hill. get rules.machiavelli for more specific details.
------------
We are always looking to improve our Beginner's FAQ. If you are a beginner
and have some suggestions, please let me know. Send mail to me at
starkey@netcom.com.
------------
Thanks Kendrick Lo for the great work on the beginner's FAQ!
------------
3.8. Judge FAQ for experts
Here are all of those questions that regular Judge players always seem to
ask. Note that the index file contains all Judge commands. Any Judge
expert should read through the index file for any missing information.
The index file can be retrieved with the "get index" command.
3.8.1. What does the Judge consider to be the "same site"?
When you register with the Judge it picks a "siteid" based on the "Country:"
you specified or the area code from your phone number if the country is
either USA or Canada. The initial siteids are a two or three digit country
code or a three digit area code times 100 ending up with xxx00. Later, the
Judge administrator will add a small number to the site codes ending in 00
so that they are more representative of actual locales. The Judge tries to
keep people from the same site from playing in the same "different-site" game.
The matching on the siteid works in such a way that xxx00 matches xxx01 and
xxx02, but xxx01 doesn't match xxx02. If you register and specify a "Site:"
that is spelled the same as someone else's site, you'll be given a siteid
that is the same as theirs, but if you're registering from a site as yet
unknown to the Judge or if you spell your site name differently than another
player, the Judge picks xxx00 to avoid problems with two people getting into
the same game and then having to be asked to have one of them resign.
If you are having problems signing on to a game because of the different site
rule, talk to your Judge administrator about changing your siteid from xxx00.
3.8.2. How does the "map" command work?
The map command uses the Mapit program to create a postscript map of a current
game phase. This command is being improved all the time, and might be at
different rev levels at different Judges. To get the latest syntax of the
command, send a "get index" command to the Judge in question.
If you can, please use your own Mapit program on your computer rather than
the Judge's. This will help our Judges run faster and cut down on Internet
bandwidth.
3.8.3. How do I get the postscript maps (from the map command) to print
on A4 size paper?
On line 411 of the file, one should change the postscript code:
0.9 dup scale to 0.8 dup scale
3.8.4. All the orders are in, there are no set waits, where are the results?
Such things do happen. Normally there are three reasons
1) The Judge has a backlog, and the Judge ALWAYS waits to finish a backlog,
to process orders, in case there are new orders in the backlog.
2) Someone, has left some garbage, at the end of their orders, however the
Judge SHOULD use the partial rather than move, note, under these cases.
3) You are in the 30 minute waiting period.
3.8.5. I lost the mail containing the last turn results. Where can I get
the last turn results?
The last and all turn results for a game can be retrieved with a HISTORY
command.
HISTORY <gamename>
will get the last few weeks of broadcast messages (including turn results).
See the "index" file for more information on the HISTORY command.
3.8.6. I am on the Washington Judge and I'm playing a moderated game with no
moderator (). I need deadlines extended for a vacation. What should
I do?
All moderated games on the Washington Judge with no moderator are actually
moderated by Ken Lowe. If you want a deadline change or a draw request,
contact Ken directly at jdr@u.washington.edu.
3.8.7. Why am I getting two copies of everything?
When the Judge receives game orders, it compares the address on the incoming
message to the address used to sign on to that power originally. If these
addresses are different, the Judge sends copies of its response to both
addresses.
This usually happens because you are submitting orders to the Judge from a
different account than the one you originally signed onto the game with,
but it may also be caused by changes to your local node or network
identifications or structures.
Sending a message which signs onto the game and issues a "SET ADDRESS"
command should solve the problem. Subsequent commands will be ignored,
so this should be the only thing you include in the message.
3.8.8. I am moving and I'm changing my Email address. How do I move my
Judge registration from one Email address to another?
Re-registering is not required, it's nice to have your correct address
in the registary files, but its only for information. The judge must
maintain two different lists of addresses, one from the registration form,
which it does not use, and the one from where you sent you E-mail from
Simply, from your new address, send the message
iamalso ckd@my.old.address.org (whatever that was)
Thats it . . .
Afterwards (not before!), you may wish to re-enter your Registration,
and the judge will update your information, however this is only
for user reference . . . (If you do it before, the judge will
add a new registration, which is not what you want.)
3.8.9. How do I resign as an observer?
The same as getting out of a game as a player
signon ogamename password
resign
For observers the judge does not match the password, but matches the
E-mail address that you are sending from. If this does not match the
address you originally started observing the game from, then preface
your message with the line:
Reply-To: myoldaddress@wherever.i.was.then.edu
(substituting in your old address for myoldaddr.......)
While this is not really part of the mail header, it is close enough
for the judge's parsing to cope with.
3.8.10. How can I get the latest Judge game openings easily?
The list of Judge openings can be retrieved by sending an Email message to
starkey@netcom.com with "Opening request" in the subject. The current Judge
openings will be mailed to you shortly. Note that this uses the "list"
command from the Judge, so NOLIST games will not show up in the list.
------------
+3.9. FTP sites
Certain material is available by anonymous FTP from various Diplomacy
archives around the world. These sites can also be reached with Gopher (see
section 3.10.)
San Jose, CA, USA
-----------------
The latest versions of the FAQ and the EP Judge Gamelog is kept in the machine
ftp.netcom.com (192.100.81.100)
in the pub/starkey sub-directory.
XXXXX XXX X XX:XX EP.gamelog EP Judge Gamelog
XXXXXX XXX X XX:XX halloffame.12.Z Hall Of Fame version 12
XXXXX XXX X XX:XX rec.games.diplomacy.FAQ.1 This FAQ (1/2)
XXXXX XXX X XX:XX rec.games.diplomacy.FAQ.2 This FAQ (2/2)
XXXX XXX X XX:XX openings The latest Judge Openings
(Updated regularly)
Waltham, MA, USA
----------------
Lots of interesting dippy reading can be found at
nda.com (192.150.206.1)
in the /pub/diplomacy sub-directory.
/pub/diplomacy:
512 Oct 17 23:54 Documents/ Directory
512 Oct 17 23:52 EPC2/ Directory
512 Oct 17 23:53 HallOfFame/ Directory
89249 Aug 11 14:55 L4E-27.ps.Z
512 Nov 1 15:35 Maps/ Directory
429 Oct 17 23:58 README
512 Nov 5 23:33 Sources/ Directory
512 Oct 28 20:21 TAP/ Directory
8823 Sep 22 23:30 epcc.const Constitution for EPCC
82683 Oct 6 00:00 house.rules EP House Rules
1431 Oct 13 09:32 list_of_judges List of judges
/pub/diplomacy/Documents:
203949 Sep 2 15:11 AtoZ.tar.Z Diplomacy A-Z 4.0
131955 Aug 19 14:37 diplomacy.A-Z.Z Diplomacy A-Z 3.0
33326 Jun 21 13:04 fred.davis.tar.Z Interview with Fred Davis
28218 Jun 21 09:03 peery.tar.Z Interview with Larry Peery
50334 Jun 21 09:03 variants.tar.Z Variants A-Z
/pub/diplomacy/EPC2:
62464 Oct 12 01:41 epc2-305.ps.Z EP Chapter 2 #305
44608 Jul 31 18:17 epc2-306.ps.Z EP Chapter 2 #306
54403 Sep 22 17:26 epc2-307.ps.Z EP Chapter 2 #307
84169 Oct 12 01:41 epc2-308.ps.Z EP Chapter 2 #308
/pub/diplomacy/HallOfFame:
94013 Jul 16 11:44 halloffame.10.Z Hall of Fame #10
112549 Sep 1 15:44 halloffame.11.Z Hall of Fame #11
143379 Dec 10 18:28 halloffame.12.Z Hall of Fame #12
/pub/diplomacy/Maps:
512 Nov 1 10:35 ColorMaps/ Directory - Editable color maps
592 Nov 1 10:54 README
71169 Oct 25 22:34 aberration.ps.Z Abberration III map (Postscript)
22515 Oct 27 16:07 armies.ps.Z Map showing all possibly army
movements (Postscript)
5098 Oct 28 10:33 crowded.bw.xfig.Z B&W crowded map for xfig
5122 Oct 28 10:33 crowded.color.xfig.Z Color crowded map for xfig
23689 Oct 27 16:07 fleets.ps.Z Map showing all possible fleet
movements (Postscript)
5334 Oct 28 10:33 loeb9.bw.xfig.Z B&W Loeb9 map for xfig
5384 Oct 28 10:33 loeb9.color.xfig.Z Color Loeb9 map for xfig
85479 Oct 20 03:50 rootz.ps.Z RootZ map (Postscript)
171111 Oct 20 03:50 rootz2.ps.Z RootZ map (Postscript)
4988 Oct 28 13:37 standard.bw.xfig.Z B&W standard Dip. map for xfig
5020 Oct 28 13:37 standard.color.xfig.Z Color standard Dip. map for xfig
11746 Oct 28 10:33 youngstown.bw.xfig.Z B&W Youngstown map for xfig
11850 Oct 28 10:33 youngstown.color.xfig.Z Color Youngstown map for xfig
/pub/diplomacy/Maps/ColorMaps:
1710 Nov 1 09:46 colormaps.readme Please read this file on
cpt.hqx files
46626 Nov 1 09:49 loebe9.2.GIF larger Loeb9 map
106163 Nov 1 09:52 loebe9.2.cpt.hqx.Z
75329 Nov 1 09:50 loebe9.GIF Loeb9 map
141477 Nov 1 09:54 loebe9.cpt.hqx.Z
42926 Nov 1 09:50 standard.2.GIF larger standard map - 670x670
74498 Nov 1 09:51 standard.GIF standard map about 640x460
142490 Nov 1 09:55 standard.cpt.hqx.Z
102781 Nov 1 09:57 standard2.cpt.hqx.Z
/pub/diplomacy/Sources:
341 Oct 18 19:29 README
10001 Oct 13 17:46 deadliner Perl script to help check on
deadlines for players
1164429 Aug 17 10:06 dipsrc.tar.Z The latest sources for the Judge
516 Oct 6 00:02 dipsrc.v4.0-v4.1 Patch #1
1178 Oct 6 00:02 dipsrc.v4.1-v4.2 Patch #2
1367 Nov 30 15:00 dipsrc.v4.2-v4.3 Patch #3
28493 Dec 9 02:54 dipstrma.zip Dip. Strategy Map for MS Windows
410271 Dec 17 19:19 mapit-1.8.tar.Z Baseline Unix sources for MapIt
272630 Oct 18 19:25 mapit-NeXT.tar.Z Mapit for the NeXT including GUI.
230107 Nov 30 23:51 mapit-dos.exe Mapit for MS/DOS.
265682 Oct 18 12:31 mapit.mac.hqx MapIt for the Mac
208639 Oct 18 09:57 mapwin.zip MapIt for Windows on MS/DOS.
/pub/diplomacy/TAP:
97447 Jul 14 14:28 ap131.ps.Z Abyssinian Prince #131
90869 Jul 30 15:02 ap132.ps.Z Abyssinian Prince #132
98973 Aug 19 11:53 ap133.ps.Z Abyssinian Prince #133
84423 Sep 9 12:54 ap134.ps.Z Abyssinian Prince #134
80801 Oct 6 11:12 ap135.ps.Z Abyssinian Prince #135
93021 Oct 28 16:15 ap136.ps.Z Abyssinian Prince #136
123919 Nov 18 21:34 ap137.ps.Z Abyssinian Prince #137
112317 Dec 14 00:25 ap138.ps.Z Abyssinian Prince #138
Washington, USA
---------------
There are a few files kept in the machine
ftp.u.washington.edu (140.142.56.2)
in the public/misc sub-directory. Here is a list of them.
/public/misc:
260039 Nov 18 12:43 dip.tar.Z Source code for Judge
128294 Apr 16 1991 dipmap.ps Postscript map
134502 Apr 16 1991 loeb9.ps Loeb9 postscript map
23454 Sep 6 1991 machiavelli.ps Machiavelli ps map
125576 Nov 17 09:13 ngloeb9.ps Loeb 9 ps map. No grey
119364 Nov 17 09:14 ngmap.ps Standard ps map. No grey
124883 Nov 20 1991 youngstown.ps Youngstown ps map.
Berlin, Germany
---------------
There is an ftp site in Berlin. The machine is
FTP.FU-berlin.DE (130.133.4.50)
/pub/misc/diplomacy:
512 Feb 21 1993 classic/ Directory
512 Feb 21 1993 dipl-l/ Directory
512 Feb 21 1993 general/ Directory
512 Sep 1 19:50 hall-of-fame/ Directory
512 Feb 21 1993 loeb9/ Directory
512 Feb 21 1993 machiavelli/ Directory
512 Feb 21 1993 other-variants/ Directory
512 Feb 21 1993 source/ Directory
512 Feb 21 1993 youngstown/ Directory
/pub/misc/diplomacy/classic:
2172 Apr 24 1991 map.ascii.Z
2501 May 22 1991 map.info.Z
34076 May 22 1991 map.ps.Z
2291 Apr 7 1991 rules.classic.Z
/pub/misc/diplomacy/dipl-l:
6789 Apr 24 1991 convoys.Z
8557 Apr 24 1991 dipcon.Z
2513 Apr 24 1991 email-dip.intr.Z
1919 Apr 24 1991 example.game.Z
12176 Apr 24 1991 france.Z
5662 Apr 24 1991 germany.Z
2741 Apr 24 1991 greek.Z
2034 Apr 24 1991 mediterranean.Z
3100 Apr 24 1991 musical.dip.Z
2140 Apr 24 1991 stab-stab.Z
4850 Apr 24 1991 stalemates.Z
639 Apr 24 1991 top.ten.lies.Z
2951 Apr 24 1991 winning.dip.Z
22767 Apr 24 1991 zine_list.Z
/pub/misc/diplomacy/general:
2176 Jun 13 1992 changes.Z
4211 Jun 13 1992 deadline.Z
1301 Jun 13 1992 form.Z
5504 Jun 13 1992 index.Z
4471 Jun 13 1992 info.Z
4364 Jun 13 1992 master.Z
3242 Jun 13 1992 press.Z
2750 Jun 13 1992 syntax.Z
/pub/misc/diplomacy/hall-of-fame:
10774 Aug 9 1992 hall-of-fame-01.Z Hall of Fame #1
19809 Jun 10 1992 hall-of-fame-02.Z Hall of Fame #2
25857 Aug 9 1992 hall-of-fame-03.Z Hall of Fame #3
29563 Sep 3 1992 hall-of-fame-04.Z Hall of Fame #4
34419 Dec 19 1992 hall-of-fame-05.Z Hall of Fame #5
46370 Jan 14 1993 hall-of-fame-06.Z Hall of Fame #6
55070 Feb 24 1993 hall-of-fame-07.Z Hall of Fame #7
62907 Mar 30 1993 hall-of-fame-08.Z Hall of Fame #8
76925 May 11 1993 hall-of-fame-09.Z Hall of Fame #9
94013 Jul 2 17:50 hall-of-fame-10.Z Hall of Fame #10
112549 Sep 1 19:34 hall-of-fame-11.Z Hall of Fame #11
/pub/misc/diplomacy/loeb9:
1510 Jun 13 1992 info.loeb9.Z
35505 May 21 1991 loeb9.ps.Z
/pub/misc/diplomacy/machiavelli:
1366 Jun 13 1992 info.machiavelli.Z
11253 Jun 13 1992 machiavelli.ps.Z
14174 Jun 13 1992 rules.machiavelli.Z
/pub/misc/diplomacy/other-variants:
481 Jun 13 1992 info.1898.Z
459 Jun 13 1992 info.britain.Z
934 Jun 13 1992 info.chaos.Z
550 Jun 13 1992 info.crowded.Z
724 Jun 13 1992 info.gunboat.Z
450 Jun 13 1992 info.pure.Z
/pub/misc/diplomacy/source:
255255 Sep 16 1992 diplomacy-adjudicator.tar.Z Judge Sources (old)
/pub/misc/diplomacy/youngstown:
3145 Jun 13 1992 info.youngstown.Z
5842 Jun 13 1992 map.young.Z
596 Jun 13 1992 report.young.Z
52113 Jun 13 1992 youngstown-DINA4-1PAGE.ps.Z
52050 Jun 13 1992 youngstown-DINA4.ps.Z
51922 Jun 13 1992 youngstown.ps.Z
------------
3.10. Gopher Server
You can now access this FAQ list and all the FTP sites by Gopher
at the UCI philosophy gopher: philosophy.cwis.uci.edu (128.200.15.2 7016)
on the path World of Philosophy/Recreation/Games by Wire/Diplomacy.
Thanks Pete Woodruff for the Gopher site!
------------
3.11. Mailing lists
DIPL-L
------
DIPL-L is a listserv mailing list hosted at mitvma.mit.edu (mitvma.bitnet).
It is moderated by Nicholas Fitzpatrick (nick@sunburn.uwaterloo.ca). This
relatively low volume mailing list is designed to be a forum for discussion
of the game of Diplomacy, the Judges, and for distribution of
Electronic Protocol. To add your name to the mailing list, send the command
subscribe dipl-l John Smith
where John Smith is your name to:
listserv@mitvma.mit.edu (listserv@mitvma.bitnet).
DIPL-L is gatewayed to Usenet as the newsgroup rec.games.diplomacy. If you
already receive rec.games.diplomacy, don't register on this mailing list.
DIPLOMACY-L
-----------
There is another Diplomacy list, hosted at gu.uwa.edu.au, for
discussion of Diplomacy at the Australian Judge. To subscribe
send
subscribe diplomacy-l John Smith
where John Smith is your name to:
listserv@gu.uwa.edu.au
It is rather a quiet list!
-------------------------------------------------------------------------------
4. Diplomacy and Gaming Zines
------------
4.1. Email Zines
THE ABYSSINIAN PRINCE
---------------------
Jim Burgess (BURGESSJ@GAR.UNION.EDU)
Jim Burgess' postal szine (snail-mail zine) comes out once every three weeks,
runs about half a dozen Diplomacy games with extensive postal fannish
style press writing, has a letter column that features interaction between
the postal and Internet worlds of Diplomacy, and indulges the editor's wide
ranging tastes in music.
If you're interested in E-Mail distribution, the szine is available in
TeX source code format, most of which is fairly readable right off the
screen, or it can be extracted and printed if you have access to TeX.
The latest issue of the szine also is available by anonymous FTP
from nda.com [192.150.206.1] in the pub/diplomacy/TAP directory in
postscript format. The group of Internet folks on the distribution list
occasionally discuss issues of general interest related to the topics on
this bulletin board and their interface with the postal hobby.
In an exciting new development, we now have a mail group for the szine.
Just send the message SUBSCRIBE TAP to "majordomo@nda.com" and then you
will receive the TeX version of the szine automatically. Moreover, you
can send messages to "tap@nda.com" and a copy will go out to the entire list.
------------
4.2. Postal Zines
If you publish a postal Zine, tell me about it and I'll give you free
advertising!
Beautiful Losers
----------------
Neil Ashworth 12 Queens Rd,
Asquith NSW 2077, Australia
Cost AU$2.50
Frequency: 6 weeks
Lepanto 4-ever
--------------
Per O Westling, Mardtorpsgatan 15, S-58248 Linkoping, Sweden
c85perwe@und.ida.liu.se
Cost: SEK15 (less then US$2)
Frequence: About 6 weeks
Notes: Published in English, Internationally minded
NMR Magazine
------------
Frank Mair, 8 Pinotage Pl. Huapia, Auckland, New Zealand
fj.mair@ccu1.aukuni.ac.nz
Cost: Foreign US$2.00
Frequency: Monthly
Popular Cutlery
---------------
Adrian Appleyard, 254 Padstow Rd, Eight Mile Plains, Qld. 4113, Australia
Cost AU$3.00 (11 issues for AU$20.00)
International AU$4.00 (11 issues for AU$30.00) AU$ = US$0.70 and 0.40 pounds
Frequency: 6 weeks
Queens Dagger
-------------
Michael Chau, P.O. Box 1229, Box Hill, Vic. 3128, Australia
Cost AU$2.00
Frequency: 1 month
Realpolitik
-----------
Alan Thomsom, GPO box 1968 Darwin NT 0801, Australia
Cost AU$1.00
Frequency: 5 weeks
Zine Register
-------------
Pete Gaughan
1521 South Novato Blvd. #46
Novato, CA 94947, USA.
Cost: US$2.50 - US$3.50 overseas
English language, open page, offset printed
Frequency: twice a year
-------------------------------------------------------------------------------
5. Computer versions of Diplomacy
This section describes Diplomacy computer games and Diplomacy utilities for
personal computers. If you have written your own Diplomacy program, please
let me know so I can put your name below!
------------
+5.1. IBM version
Avalon Hill - Computer Diplomacy
--------------------------------
Avalon Hill distributes an IBM version of Diplomacy.
A quick review:
I used to spend hours in my college dorm room either playing Dip against
the computer or with a few friends. That was 1986 and at the time I had
the latest version of the game. For the hardware I was running on it was
just fine. I liked using it as an adjudicator because it avoided pointless
arguments. The current version still does that job well, but in this age of
high speed, high resolution graphics, Computer Diplomacy is an anachronism;
a throwback to an earlier age. There have been very little if any aesthetic
changes to the newer version. It still uses the CGA mode exclusively, and
it doesn't have an exit function. You have to reboot the computer to exit
or (as I have done) run it under Windows or a similiar multitasker that
will allow you to terminate the program. This is not nearly as annoying as
the user interface, which still only uses the keyboard and does not let you
see the whole map at once. The one good thing I can say about Computer
Diplomacy is that it works. It will even play a mediocre game of strategic
Diplomacy (no negotions with the computer). In short, if your looking for
an adjudicator for your FTF games or would like to be able keep track of
your Judge games on the computer, it may be worth the US$35 plus shipping that
Avalon Hill asks for it. I am not overly dissapointed. I just wish Avalon
Hill would get off its butt and put a little effort into making the came
more playable.
If you want to order the game just give AH a call at 1-800-999-3222.
Thank you to Donley R. P'Simer for the review!
Judge
-----
To get it send US$30.00 to
"Trader Vic"
Box 5241
Ottawa, Ontario, Canada K2C 3H5
Judge is fantastic for GMing!
+Mapit for MS/DOS
+----------------
+Mapit for MS/DOS is available by FTP from nda.com in
+/pub/diplomacy/Sources/mapit-dos.exe. Thank you Larry Richardson
+(richards@PRIACC.COM)!
+Mapit for MS Windows
+--------------------
+Mapit for MS Windows is available by FTP from nda.com in
+/pub/diplomacy/Sources/mapwin.zip. Thank you Barthel Steckemetz
+(bast@ph-cip.uni-koeln.de)!
+Diplomacy Strategy Map for MS Windows
+-------------------------------------
+This program will take a list output from the Judge, and display it on your
+Windows screen. VBRUN100.DLL needed to run. The Diplomacy Strategy Map is
+available by FTP from nda.com in /pub/diplomacy/Sources/dipstrma.zip.
+Thank you Keith Ammann (Prospero@cup.portal.com)!
------------
+5.2. Macintosh version
+Mapit
+-----
+Mapit for the Mac is available for FTP from nda.com in
+/pub/diplomacy/Sources/mapit.mac.hqx. If you know the author's name,
+please contact me!
------------
5.3. Amiga version
Avalon Hill
-----------
Avalon Hill distributes an Amiga version of Diplomacy. I don't know how
good it is.
Diplomacy (Public Domain)
-------------------------
Diplomacy by Steve Douthat is public domain version on Fred Fish disk #582.
Available by anonymous FTP at nic.funet.fi in
/pub/amiga/fish/501-600/ff582/Diplomacy.lha.
Roderick Lee comments:
It's version 2.0. Still a little buggy, and it occasionally messes up
an adjudication. Also, Italy is no longer green, but that can be
fixed with a paint program.
------------
5.4. Commodore-64 version
Avalon Hill
-----------
Avalon Hill distributes an Commodore-64 version of Diplomacy. I don't know how
good it is.
------------
+5.5. NeXT version
+Mapit
+-----
+Mapit including GUI for the NeXT is available for FTP from nda.com in
+/pub/diplomacy/Sources/mapit-NeXT.tar.Z. If you know the author's name,
+please contact me!
------------
5.6. UNIX/X windows version
Diplomacy Adjudicator (Judge)
-----------------------------
Of course the Diplomacy Adjudicator (Judge) runs on a UNIX system.
Mapit
-----
The original Mapit program is written for a UNIX system. It is available
for FTP from nda.com in /pub/diplomacy/Sources/mapit.tar.Z
-------------------------------------------------------------------------------
6. Legal issues
This section describes some of the legal aspects with playing and distributing
the Diplomacy game.
------------
6.1. Is it legal to get the rules by Email?
The rules are copyrighted by The Avalon Hill Game Company. Distribution
electronically of the rules is a violation of U.S. copyright laws.
------------
6.2. Why is it legal to get the map in postscript?
Ken Lowe has received permission to distribute a postscript version of the
map from Avalon Hill.
-------------------------------------------------------------------------------
7. Programming Projects
This section is devoted to those projects people work so long on and get
so little credit. If you have a project you are working on and you want
some help or just a pat on the back, we'll put your name below!
------------
+7.1. Diplomacy Adjudicator (Judge)
David Kovar (kovar@nda.com) has volunteered to keep track of the latest
sources/updates of the Judge. The latest sources can be retrieved
by anonymous FTP at nda.com in /pub/misc/diplomacy/Sources/dipsrc.tar.Z.
+There is also a mailing list devoted just for programming the Judge. To
+subscribe to this list, send a message to majordomo@nda.com with
+
+subscribe judge-maint
+
+in the body of the message. Sending a message to judge-maint@nda.com will
+distribute the message to this mailing list. If you have any ideas for the
+Judge, please send a message to judge-maint@nda.com with your suggestions.
------------
7.2. Mapit
The original author of Mapit is George Boyce. He wrote the program in 1992.
David Kovar (kovar@morrolan.eff.org) has volunteered to keep track of the
latest source/updates of the Mapit program. The current version available is
version 1.6.
Mapit understands nearly all of the Judge's output and uses it to create
postscript maps of the game, including unit icons and country designations.
It will handle the standard games plus loeb9 and youngstown.
The Mapit program is now operating on the EFF Judge, the Durban Judge and
the Australian Judge (any others?). Use the "map gamename" command to receive
the postscript map in the mail. Report any bugs to David Kovar.
There are many ports to other platforms of Mapit availble for FTP at nda.com.
Look at the section of FTP sites for a complete list. To help save some of
the Judge's time, it is asked that you uses your own version of Mapit rather
than the Judge's Map command.
------------
7.3. Diplomacy Programming Project (DPP)
The Diplomacy Programming Project hopes to design programs that play
Diplomacy and actually negotiate with each other. We have already
written an interface to be used by the programs (Diplomats) and
determined a protocol to be followed. A group of Israelis have written
a diplomat based mostly on negotiation. Daniel Loeb and Michael Hall have
written a plan for a diplomat based mostly on strategy. We hope to
implement a strategy this year in Bordeaux. Other groups in Holland,
France, and the US might also write diplomats. In August 1992, we
could then include Diplomacy as a competition in the 4th Computer
Olympiad.
For more information concerning the Diplomacy Programming Project, contact
Daniel Loeb (loeb@geocub.greco-prog.fr).
-------------------------------------------------------------------------------
Major Contributors to this fine FAQ (in no particular order):
Sean Starkey (starkey@netcom.com)
Gary Arkoff (arkoff@lclark.edu)
Karl Dotzek (karl@ims.uni-stuttgart.de)
Nick Fitzpatrick (nick@sunburn.uwaterloo.ca)
Eric Klien (Eric_S_Klien@cup.portal.com)
Kendrick Lo (lokendr@ecf.toronto.edu)
Daniel Loeb (loeb@geocub.greco-prog.fr)
Ken Lowe (jdr@u.washington.edu)
Mark Nelson (amt5man@sun.leeds.ac.uk)
Kenneth Sproat (kenspr@deakin.edu.au)
Thanks for everyone's answers!
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads