🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: rec.games.empire
1 messages
1 total messages Started by Bob Beck Wed, 27 Jan 1993 00:40
Players needed for game starting Jan 31.
#1124
Author: Bob Beck
Date: Wed, 27 Jan 1993 00:40
74 lines
3296 bytes
	
	All you folks grumbling that you needed a game, we still have
room for 12 more countries. Get 'em while they last.  20-30 sector
start islands, 48etu update at 2100 Eastern every day.  Merc 2.0 code.
Game starts Sunday Jan 31 at 2115 Eastern.  Email to
beck@cs.ualberta.ca with country and rep to apply.

	Current roster at time of posting: 

 1     Dorsai           
 2     Revelstone       
 3     Aquitaine        
 4     I_M_FODDER       
 5     Uruk             
 6     beep             
 7     Resvon           
 8     Bongoland        
 9     Megalomania      
 10    Croatia          
 11    Wierdo           
 12    Newoown          
 13    Puuhamaa         
 14    Lorphos          
 15    Cynosure  
 16    mental    

	Version: 

BSD Empire 1.1 patch level 5 (KSU distribution 1.04)

The following parameters have been set for this game:
World size is 64 by 64.
There can be up to 50 countries.
By default, countries use their own coordinate system.

An Empire time unit is 1800 seconds long.
The next update is at Sat Jan 23 19:00:00.
The current time is Sat Jan 23 17:28:50.
An update consists of 48 empire time units.
Each country is allowed to be logged in 1000 minutes a day.
It takes 25.00 civilians to produce a BTU in one time unit.

A non-aggi, 100 fertility sector can grow 0.12 food per etu.
1000 civilians will harvest 1.3 food per etu.
1000 civilians will give birth to 5.0 babies per etu.
1000 uncompensated workers will give birth to 2.5 babies.
In one time unit, 1000 people eat 1.0 units of food.
1000 babies eat 12.0 units of food becoming adults.

Banks pay $250.00 in interest per 1000 gold bars per etu.
1000 civilians generate $8.33, uncompensated workers $3.78 each time unit.
1000 active military cost $83.33, reserves cost $8.33.

Happiness p.e. requires 1 happy stroller per 5000 civ.
Education p.e. requires 1 class of graduates per 4000 civ.
Happiness is averaged over 144 time units.
Education is averaged over 432 time units.
The technology/research boost you get from your allies is 1.56%.
Nation levels (tech etc.) decline 1% every 96 time units.
Tech Buildup is limited to logrithmic growth (base 2.00).

Options enabled in this game:
        ALLYHARBOR, SHOWPLANE, DROPANY, REJECTS, BMAP, AUTONAV, SCUTTLE, 
        CONVASAT, ABM, GRIND, NUKEFAILDETONATE, MISSINGMISSILES, SHIPNAMES, 
        NONUKESUB, BETTERABM, RANGEEDIT, MISSDEF, SHIPSAM, BIND, 
        UPDATESCHEDULING, MERC

The person to annoy if something goes wrong is Bob Beck
		(beck@forestburg.cs.ualberta.ca).
You can get your own copy of the source by ftp'ing to ftp.cis.ksu.edu

--
 Bob Beck, beck@cs.ualberta.ca  University of Alberta, Edmonton, Alta. Canada.
 
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads