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Article #1002

Re: Loading pallete (PAL) files in TP 6.0

#1002
From: Kirk A. Baum
Date: Fri, 06 Nov 1992 03:45
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In article <1992Oct31.065024.19845@nevada.edu> tommy@nevada.edu (GREG HJELSTROM) writes:
>From: tommy@nevada.edu (GREG HJELSTROM)
>Subject: Loading pallete (PAL) files in TP 6.0
>Date: Sat, 31 Oct 1992 06:50:24 GMT
>
>Ok, its me again.  I am using Imageprocessor to draw my graphics for a game 
>that I am writing in Turbo Pascal 6.0.  How does one set the pallete to the sa
>using a .PAL file?  
>
>I am using anivga for my sprite routines and it uses the default pallete by
>default :-) while my paint program uses a different pallete.  I would like to 
>be able to load in the .PAL file and initialize the pallete to be the same as
>my paint program....  

There is a new version of ANIVGA (1.1) that has routines and a sprite
editor that save/load/modify the palette.  This version can be found
via FTP from some sites in finland.  I don't recall the site from 
memory but if you can't find it send me some Email.


>
>any advice?
>
>Thanks in advance...
>
>-tommy@redrock.nevada.edu


Kirk A. Baum
kirk@ernie.cs.byu.edu
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References: <Bwx8vD.HvB@access.digex.com> <dedmunds.720493054@sfu.ca> <1992Oct31.064331.19649@nevada.edu> <1992Oct31.065024.19845@nevada.edu>

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Date: Thu,  5 Nov 92 20:45:54 MST
Newsgroups: rec.games.programmer,comp.lang.pascal
From: KirkA.Baum@ernie.cs.byu.edu (Kirk A. Baum)
Subject: Re: Loading pallete (PAL) files in TP 6.0
References: <Bwx8vD.HvB@access.digex.com> <dedmunds.720493054@sfu.ca> <1992Oct31.064331.19649@nevada.edu> <1992Oct31.065024.19845@nevada.edu>
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