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Article #1002Re: Loading pallete (PAL) files in TP 6.0
From: Kirk A. Baum
Date: Fri, 06 Nov 1992 03:45
Date: Fri, 06 Nov 1992 03:45
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In article <1992Oct31.065024.19845@nevada.edu> tommy@nevada.edu (GREG HJELSTROM) writes: >From: tommy@nevada.edu (GREG HJELSTROM) >Subject: Loading pallete (PAL) files in TP 6.0 >Date: Sat, 31 Oct 1992 06:50:24 GMT > >Ok, its me again. I am using Imageprocessor to draw my graphics for a game >that I am writing in Turbo Pascal 6.0. How does one set the pallete to the sa >using a .PAL file? > >I am using anivga for my sprite routines and it uses the default pallete by >default :-) while my paint program uses a different pallete. I would like to >be able to load in the .PAL file and initialize the pallete to be the same as >my paint program.... There is a new version of ANIVGA (1.1) that has routines and a sprite editor that save/load/modify the palette. This version can be found via FTP from some sites in finland. I don't recall the site from memory but if you can't find it send me some Email. > >any advice? > >Thanks in advance... > >-tommy@redrock.nevada.edu Kirk A. Baum kirk@ernie.cs.byu.edu
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<Bwx8vD.HvB@access.digex.com> <dedmunds.720493054@sfu.ca> <1992Oct31.064331.19649@nevada.edu> <1992Oct31.065024.19845@nevada.edu>Show Full Headers
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Nntp-Posting-Host: rm2252s1.cs.byu.edu Lines: 30 Path: arc1-ca.pugleaf.net!sparky!uunet!destroyer!sol.ctr.columbia.edu!hamblin.math.byu.edu!news.byu.edu!news Message-ID: <?|#@byu.edu> Date: Thu, 5 Nov 92 20:45:54 MST Newsgroups: rec.games.programmer,comp.lang.pascal From: KirkA.Baum@ernie.cs.byu.edu (Kirk A. Baum) Subject: Re: Loading pallete (PAL) files in TP 6.0 References: <Bwx8vD.HvB@access.digex.com> <dedmunds.720493054@sfu.ca> <1992Oct31.064331.19649@nevada.edu> <1992Oct31.065024.19845@nevada.edu> Organization: Computer Science Department, BYU