🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #1005

Re: Software Pinball Machine

#1005
From: Juri Munkki
Date: Thu, 05 Nov 1992 20:23
13 lines
1276 bytes
In article <1992Nov6.034457.11981@waikato.ac.nz> gford@waikato.ac.nz writes:
>The ball is moving on a sloping table, (slope in y direction). The x component
>of the velocity remains constant. And the y component  vy(t) = vy(t-1) + a
>where a is a fraction of gravitational acceleration. 

I don't think that you can really realistically model a pinball without
taking ball spin into account. Writing a less than perfect pinball program
isn't hard, but making the collisions affect the ball spin can make things
complicated.

-- 
  Juri Munkki					       Windsurf: fast sailing
 jmunkki@hut.fi					      Macintosh: fast software
Technical Details
Message-ID: <1992Nov5.202313.7178@nntp.hut.fi>
Path: arc1-ca.pugleaf.net!sparky!uunet!know!hri.com!ukma!usenet.ins.cwru.edu!agate!doc.ic.ac.uk!uknet!mcsun!news.funet.fi!funic!nntp.hut.fi!vipunen.hut.fi!jmunkki
References: <18899@ucdavis.ucdavis.edu> <Bx8H5G.Gt7@cs.vu.nl> <1992Nov6.034457.11981@waikato.ac.nz>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!know!hri.com!ukma!usenet.ins.cwru.edu!agate!doc.ic.ac.uk!uknet!mcsun!news.funet.fi!funic!nntp.hut.fi!vipunen.hut.fi!jmunkki
From: jmunkki@vipunen.hut.fi (Juri Munkki)
Newsgroups: rec.games.programmer
Subject: Re: Software Pinball Machine
Message-ID: <1992Nov5.202313.7178@nntp.hut.fi>
Date: 5 Nov 92 20:23:13 GMT
References: <18899@ucdavis.ucdavis.edu> <Bx8H5G.Gt7@cs.vu.nl> <1992Nov6.034457.11981@waikato.ac.nz>
Sender: usenet@nntp.hut.fi (Usenet pseudouser id)
Reply-To: jmunkki@vipunen.hut.fi (Juri Munkki)
Organization: Helsinki University of Technology
Lines: 13
Nntp-Posting-Host: vipunen.hut.fi