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Article #1019

Code for Loading.

#1019
From: colin buckley
Date: Sat, 07 Nov 1992 05:22
37 lines
2279 bytes
Date Entered: 11-07-92 00:14
JA>>  JNC  @@Even
  >>  MOVSB
  >>@@Even:
  >>  REP MOVSW
  >>| Colin Buckley -- 486 Powered (Packing Extra Socks) |
  >                    ^^^ This is why its faster on yours... On 386 or 286,
  >                        that isn't the case.

Actually, I tested it with Abrash's STIMER before I had the 486.  I tested
it on a 16mhz 286, and the JNC was faster than another rep overall.  I
tried small odd/even, and large odd/even.  But like I said, I believe
I used ADC CX,0.  Then I tried it on a XT, and the JNC was faster aswell,
and since most optimization is directed at 8088/6 I used that.  I have
no idea what the processor demographics are, and even so, unless
they listed game usage specifically, I'll stick with what's best for XT's
and 286s.  I will test the ADC CX,CX version though.  Optimization will
be important later, right now I just want to see my game up and running to
inspire me.  I'm really losing motivation like usual.

Abrash uses JNC which is where I first found it.  Sutty and Blair
(Advanced programming guide to SVGA (They did EGA/VGA aswell) provided the
additional REP method.  Most people think Abrash is god.  Although personally
I tought PGP sucked, and I don't know why people beg for copies.

I'm not trying to convince you I'm right just why I originally posted and
my view of optimization.
.----------------------------------------------------.
| Colin Buckley -- 486 Powered (Packing Extra Socks) |
| Toronto, Ontario, Canada                           |
| InterNet: colin.buckley@rose.com                   |
|                                                    |
| So Eager to Play, So Relunctant to Admit it...     |
`----------------------------------------------------'
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From: colin.buckley@rose.com (colin buckley)
Subject: Code for Loading.
Organization: Rose Media Inc, Toronto, Ontario.
Date: Sat, 7 Nov 1992 05:22:05 GMT
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