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Article #102

game programming

#102
From: SunVis
Date: Tue, 18 Jul 1989 19:50
24 lines
1757 bytes
   As I've posted before I'm a novice programmer and I'm writing a game
using smooth scrolling maps, ect...
   Ok, I feel I'm pretty good at designing games (i.e. I'm an idea man)
but I have a lot of problems expressing my ideas into good, clean, code
(i.e. my algorithms suck!) and I was wondering if there are any books, mags,
or newsletters on game design/programming techniques, specifically: smooth
scrolling (already got some help on this one, thanks), fractal map
generation, and especially computer opponent algorithms?
    I have been programming for several years but due to a lack of formal
training (in fact not even informal training) I feel pretty unknowledgeable
about proper techniques ( no self confidence I guess :^). I've thought
about getting a partner with more "coder-dog" skills to help with my "real"
game, but I wanna do all by myself :^).
   
  BTW is putting some of my earlier games in the P.D. a good way to get
recognition by software companies for my "real" game, or do they even
look at that? Also can  someone actually make some money selling games
to software houses or should I just be in it for the fun:^).

-- 
uucp: mcnc!rti!sunpix!steve or mcnc!rti!sunpix!allegro |  Stephen McKay Matson
             "FRODO LIVES!!"                           |
  Dreams of Colorado keep me going another day. I'll come back to you someday.
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Path: arc1-ca.pugleaf.net!utzoo!attcan!utgpu!jarvis.csri.toronto.edu!mailrus!cwjcc!gatech!mcnc!rti!sunpix!allegro
From: allegro@sunpix.UUCP ( SunVis)
Newsgroups: rec.games.programmer,comp.sys.atari.st
Subject: game programming
Keywords: NOVICE ALERT
Message-ID: <690@greens.UUCP>
Date: 18 Jul 89 19:50:32 GMT
Organization: Sun Microsystems, Research Triangle Park, NC
Lines: 24