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Article #1065Redefining Characters in Text Mode
From: JAMES MCGINLEY
Date: Wed, 11 Nov 1992 02:43
Date: Wed, 11 Nov 1992 02:43
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I need any information on how to redefine the IBM ASCII character set
*WITHOUT* going into graphics mode. I know it involves interupts
and can be done without having to redefine the ENTIRE character set.
i.e. I would like to keep the alphabet and numbers but want to make
all the other characters into happy faces, trees, etc.
Can it be done?
I tried to do it on my IBM which uses MCGA graphics and I have a sneaking
suspicion that if it can be done it can only be done on VGA cards or higher.
I *HAD* an example of how to do this but it didn't work and now I've lost it.
If someone could post or email me the exact C code on how to do it (I'm using
Borland's Turbo C) I would be most appreciative.
Essentially, I don't need smooth flowing graphics in my game and would like to
take advantage of the speed of printing out characters in text mode.
i.e. I could have three hundred happy faces flying around without much slowdown
or problems determining wether they were hit.
THANKS A MILLION. This info would help me a lot. Please reply
if you know of any way to do it on ANY card. I am stuck!
P.S. The example I used accessed registers and was supposed to redefine the letter 'a' only.
It didn't - (AND IT CAME STRAIGHT FROM BORLAND TOO!)
Technical Details
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!utcsri!torn!newshost.uwo.ca!obelix.gaul.csd.uwo.ca!mcginle From: mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY) Subject: Redefining Characters in Text Mode Reply-To: mcginle@obelix.gaul.csd.uwo.ca (JAMES MCGINLEY) Organization: CS Dept, University of Western Ontario, Canada Date: Wed, 11 Nov 1992 02:43:29 GMT Message-ID: <1992Nov11.024329.11290@julian.uwo.ca> Sender: news@julian.uwo.ca (USENET News System) Nntp-Posting-Host: obelix.gaul.csd.uwo.ca Lines: 23