Article View: rec.games.programmer
Article #1069Re: Discussion starter
From: Amit J Patel
Date: Wed, 07 Oct 1992 13:27
Date: Wed, 07 Oct 1992 13:27
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4192 bytes
In article <1992Oct6.181730.9070@wam.umd.edu>, angelrat@next12pg2.wam.umd.edu (...a gruesome) writes:
|> > I love playing Ultima 7 not to "win" but to interact with the hundreds
|> > (thousands?) of people, selling & buying food, talking, stealing a
|> > cow, etc. :) You can get a job at various places; if you talk to some
|> > farmer, he will hire you to pick pumpkins for him; if you talk to some
|> > baker, he'll teach you _how_ to make bread, and then he'll offer you a
|> > job as an assistant baker. You can use the wells & buckets to get
|> > water, mix it with flour, put the dough in a bowl, put the bowl in an
|> > oven, turn on the oven, and a few minutes later, you have bread! In
|> > U6 I think, you could milk cows, get milk, put it in a churner and get
|> > butter...
|> >
|> > In RPGs, you just fight monsters & try to accomplish some goal; in
|> Ultima,
|> > you can do whatever you want! ("Top Adventurer retires and becomes a
|> > farmer!")
|> >
|> > --
|> > /\\ Amit J Patel, amitp@owlnet.rice.edu
|> > \\/ I think I'm at Rice University
|>
|>
|>
|> yeah!!!...i loaded up my Ultima6 game just to use the secret cheat menu
|> and interact with people and stuff!.....i love those type of games like
|> that (very few..) where the entire programming in the game is not
|> dedicated to finishing/winning the game...i got Ultima7 just
|> for the bigger (better ?) graphics, interface and to 'watch the world
|> go 'round..')
|>
|>
So let's try to figure out how to write this! :)
While playing, I thought of objects with some 'methods':
display Displays the object on a bitmap that is
later pasted onto the screen
collision(P) returns true if the object occupies the
same space as object P; we could attempt
to move, and if we find a collision with any
other object, we can prevent the move. This
is probably not the best way to do things.
use Performs the primary action of the object
(activated by a double click from the player)
People -> talk
Containers -> open/close
Doors -> open/close
Cows -> produce milk
Lamps, Candles, Torches -> turn on/off
various other objects do their special things
(like the crystal ball in U7 brings
up the map)
move This would be called when the player or
other character tries to move the object; maybe
it could depend on the strength of a character.
defend This would be called when somebody attacks
the object; a monster would turn hostile,
a door might break, a chest might explode, etc.
act Based on the time of day, perform some action.
Every time there is nothing else to do, the system
would make some object Act; this would allow the
people in the game to go to sleep or each lunch
at the right times.
used(X) Sometimes, one object can be used on another;
If X is used on this object, we can do something
here. I guess we'd have to check what kind of
object X is before we do something... (for
example, using the bucket on a well fills the
bucket with water)
In Ultima, objects are only "run" (with 'act') in a small area (maybe
4 screenfulls) because the world is too large to run everyone. This
might cause synchronization problems, like people staying awake all
night, but if it's 4 screenfulls of running, maybe the Origin folks
manage to get everyone to bed before you walk onto their screen. :)
I'd like to write some very simple game (maybe with an 80x25 board :) )
where I can put some objects in and let them run. I think this will
be fun!
Amit
--
/\\ Amit J Patel, amitp@owlnet.rice.edu
\\/ I think I'm at Rice University
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!usc!wupost!spool.mu.edu!caen!destroyer!cs.ubc.ca!uw-beaver!rice!owlnet.rice.edu!amitp From: amitp@owlnet.rice.edu (Amit J Patel) Subject: Re: Discussion starter Message-ID: <Bvr6pu.2D6@rice.edu> Sender: news@rice.edu (News) Reply-To: amitp@owlnet.rice.edu Organization: Rice University References: <BvpHo5.8Gn@rice.edu> <1992Oct6.181730.9070@wam.umd.edu> Date: Wed, 7 Oct 1992 13:27:29 GMT Lines: 92