Article View: rec.games.programmer
Article #1082Re: real sprites
From: Robert Baruch
Date: Thu, 08 Oct 1992 13:29
Date: Thu, 08 Oct 1992 13:29
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3372 bytes
In article <kennehra.718415785@craft.camp.clarkson.edu>, kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes: |> |> |> Hi! Thanks for your reply!!! I have a few questions for you: |> |> 1) What courses did you take in order to be able to have the technical |> knowledge to build a VGA card? I would LOVE to be able to do that! (?) None that I know of. I just sort of wandered around in bookstores until I found books that were of use. I see no reason why anyone should not be able to do the same! |> |> 2) Can you recommend some good books on video cards that contain |> skematics diagrams? Hmmm. That's a tough one. No one book that I know of contains schematics, but a look at databooks from companies that manufacture video chips should give you all the information you need. Mainly from the companies that manufacture graphics chips. |> |> 3) What kind of equipment do you need to test and debug the circuits |> involved in the video cards? Probably an oscilloscope, that would be nice. I know that I would love to use a logic analyzer, but I just don't happen to have $10,000 lying around. |> |> 4) How much does do the parts cost in general? where do I special |> order chips? Oh, maybe a few hundred. Maybe a bit less. You can probably get "special order chips" (by which I mean non-7400/4000 series) as free samples from companies. |> |> I've been doing alot of thinking about the "sprite engine" Here are |> the features that I'd put in if I could build one: |> |> 1) I'd make it comaptible with all IBMs (except the IBM pc jr.) from |> the lowly 8086 to the 80486...basically, if you have a card slot |> and its an ibm, it'll run. Agreed. Anyone who has an 8086 deserves it! |> |> 2) I'd have some on-board memory for defining the sprites. Would a |> megabyte of ram do it? Seems right. You need to calculate the maximum number and average size for sprites. |> |> 3) I'd have some scaling and rotation features for the sprites (this |> can come later...and is just wishful thinking :) That requires some thought... |> |> 4) It should be able to output to a regular VGA monitor I'll say! |> |> 5) Definitely an atari 2600 joystick port!! (for those arcade style |> gamers!) (?) I'm not familiar with the atari 2600 joystick. Does it have a joystick and a button on it? If so, an IBM joystick will do just as well, and can be attached to the game port. |> |> That's all I can think of right now...I'll post the source code to my |> pascal program once I go back to my room and get my disk. See ya! |> |> - Rich |> kennehra@logic.camp.clarkson.edu |> |>
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<1992Oct8.132937.25214@nynexst.com>Path:
arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!darwin.sura.net!zaphod.mps.ohio-state.edu!malgudi.oar.net!news.ans.net!nynexst.com!gallifrey!baruchReferences:
<gate.05B6RB1w165w@toz.buffalo.ny.us> <kennehra.718319025@craft.camp.clarkson.edu> <1992Oct6.182450.6730@nynexst.com> <kennehra.718415785@craft.camp.clarkson.edu>Show Full Headers
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!haven.umd.edu!darwin.sura.net!zaphod.mps.ohio-state.edu!malgudi.oar.net!news.ans.net!nynexst.com!gallifrey!baruch From: baruch@nynexst.com (Robert Baruch) Subject: Re: real sprites Message-ID: <1992Oct8.132937.25214@nynexst.com> Sender: baruch@gallifrey (Robert Baruch) Organization: NYNEX Science & Technology, Inc. References: <gate.05B6RB1w165w@toz.buffalo.ny.us> <kennehra.718319025@craft.camp.clarkson.edu> <1992Oct6.182450.6730@nynexst.com> <kennehra.718415785@craft.camp.clarkson.edu> Date: Thu, 8 Oct 92 13:29:37 GMT Lines: 80