Article View: rec.games.programmer
Article #1084Re: real sprites
From: David Matiskella
Date: Thu, 08 Oct 1992 21:01
Date: Thu, 08 Oct 1992 21:01
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In article <1992Oct8.132937.25214@nynexst.com>, baruch@nynexst.com (Robert Baruch) wrote: > > In article <kennehra.718415785@craft.camp.clarkson.edu>, kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes: > |> > |> > |> Hi! Thanks for your reply!!! I have a few questions for you: > |> > |> 1) What courses did you take in order to be able to have the technical > |> knowledge to build a VGA card? I would LOVE to be able to do that! > > (?) None that I know of. I just sort of wandered around in bookstores until I found > books that were of use. I see no reason why anyone should not be able to > do the same! > > |> > |> 2) Can you recommend some good books on video cards that contain > |> skematics diagrams? > > Hmmm. That's a tough one. No one book that I know of contains schematics, > but a look at databooks from companies that manufacture video chips should > give you all the information you need. Mainly from the companies that > manufacture graphics chips. > > |> > |> 3) What kind of equipment do you need to test and debug the circuits > |> involved in the video cards? > > Probably an oscilloscope, that would be nice. I know that I would love > to use a logic analyzer, but I just don't happen to have $10,000 lying around. > > |> > |> 4) How much does do the parts cost in general? where do I special > |> order chips? > > Oh, maybe a few hundred. Maybe a bit less. You can probably get "special > order chips" (by which I mean non-7400/4000 series) as free samples from > companies. > > |> > |> I've been doing alot of thinking about the "sprite engine" Here are > |> the features that I'd put in if I could build one: > |> > |> 1) I'd make it comaptible with all IBMs (except the IBM pc jr.) from > |> the lowly 8086 to the 80486...basically, if you have a card slot > |> and its an ibm, it'll run. > > Agreed. Anyone who has an 8086 deserves it! > > |> > |> 2) I'd have some on-board memory for defining the sprites. Would a > |> megabyte of ram do it? > > Seems right. You need to calculate the maximum number and average > size for sprites. > > |> > |> 3) I'd have some scaling and rotation features for the sprites (this > |> can come later...and is just wishful thinking :) > > That requires some thought... > > |> > |> 4) It should be able to output to a regular VGA monitor > > I'll say! > > |> > |> 5) Definitely an atari 2600 joystick port!! (for those arcade style > |> gamers!) > > (?) I'm not familiar with the atari 2600 joystick. Does it have a joystick > and a button on it? If so, an IBM joystick will do just as well, and can > be attached to the game port. > > |> > |> That's all I can think of right now...I'll post the source code to my > |> pascal program once I go back to my room and get my disk. See ya! > |> > |> - Rich > |> kennehra@logic.camp.clarkson.edu > |> > |>
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Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!spool.mu.edu!news.cs.indiana.edu!bsu-cs!news.nd.edu!archmacconsultant From: dmatiske@nd.edu (David Matiskella) Newsgroups: rec.games.programmer Subject: Re: real sprites Message-ID: <dmatiske-081092160131@archmacconsultant.architecture.lab.nd.edu> Date: 8 Oct 92 21:01:40 GMT References: <gate.05B6RB1w165w@toz.buffalo.ny.us> <kennehra.718319025@craft.camp.clarkson.edu> <1992Oct6.182450.6730@nynexst.com> <kennehra.718415785@craft.camp.clarkson.edu> <1992Oct8.132937.25214@nynexst.com> Sender: news@news.nd.edu (USENET News System) Followup-To: rec.games.programmer Organization: University of Notre Dame Lines: 83