Article View: rec.games.programmer
Article #1089Re: real sprites
From: brian schmidt
Date: Thu, 08 Oct 1992 19:43
Date: Thu, 08 Oct 1992 19:43
26 lines
2005 bytes
2005 bytes
In article <1992Oct7.002801.2610@cam.compserv.utas.edu.au> scarnie@esk.compserv.utas.edu.au (Stuart George Carnie) writes: > >IBM on the video card, thus giving it power never imagined before. With 32-bit >machines becoming more common, imagine, not just the arcade style games, but the >3D, VR sort of games, giving the processors more time for calculations. >Anyway, I hope other programmers agree (Ok gamers aswell) This may be a great idea in theory, but implementation may be difficult Not for any hardware problems, but the "chicken and egg" software problem. You will have a very hard time selling sprite boards unless there is software that uses it, but you won't get the software developers to develop for it unless there are a LOT of theme out there. One more problem is that most of the bigger software companies' games have to support their products on lots of different platforms, and have the games play basically the same on all of them. The general philosophy tends to be "the game has to play on a very basic system. If we support 'cool' hardware (eg. MT32 audio, svga, etc) it will make the game look/sound cooler, but will not affect the basic play of the game. I.e. we won't do a game that REQUIRES a player to have some extra hareware." However, that might be a neat project for a small software house, maybe packeged with the hardware....just a thought..... -Brian Schmidt (free-lance sound developer for arcade/cartridge games) A
Technical Details
Message-ID:
<BvtIss.CHM@chinet.chi.il.us>Path:
arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!darwin.sura.net!convex!news.oc.com!spssig.spss.com!uchinews!machine!chinet!emulyReferences:
<kennehra.718319025@craft.camp.clarkson.edu> <gate.05B6RB1w165w@toz.buffalo.ny.us> <1992Oct7.002801.2610@cam.compserv.utas.edu.au>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!darwin.sura.net!convex!news.oc.com!spssig.spss.com!uchinews!machine!chinet!emuly From: emuly@chinet.chi.il.us (brian schmidt) Subject: Re: real sprites Message-ID: <BvtIss.CHM@chinet.chi.il.us> Organization: Chinet - Public Access UNIX References: <kennehra.718319025@craft.camp.clarkson.edu> <gate.05B6RB1w165w@toz.buffalo.ny.us> <1992Oct7.002801.2610@cam.compserv.utas.edu.au> Date: Thu, 8 Oct 1992 19:43:39 GMT Lines: 28