Article View: rec.games.programmer
Article #110Re: Game Library? Fact or Fiction.
From: Secret Mud
Date: Tue, 21 Jul 1992 12:35
Date: Tue, 21 Jul 1992 12:35
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From: mykes@amiga0.SF-Bay.ORG (Mike Schwartz) > >You also hit on an interesting point, which I've already addressed... >Today, we have seen 5+ years of run-punch-kick-beatupwomenwithchains >video games coming from the coin-op industry - the traditional leaders >of the gaming industry (IMO). Those guys get the best hardware (custom, >just to make the game exactly as they want) and have great artists >and other resources. Back in the old days, you'd get a Centipede, >a Q-Bert, an Asteroids, a Defender, a Robotron, a Qix, a Tempest, a >pacman... Games that are all very distinct, creative, have soul, >and were highly entertaining. Marketroids will tell you today, >though, that those kinds of games (abstract, new edge) are not >what sells anymore. Just games like Double Dragon or Sports >games... > >Author of Amiga GRn, MailMinder, Budokan, Beyond Dark Castle, Dark Castle, >and Genesis Dick Tracy and Marble Madness. >Mike Schwartz (ames!zorch!amiga0!mykes or mykes@amiga0.sf-bay.org) >1124 Fremont Ave. >Los Altos, CA 94024 > Possibly it might have something to do with the lack of any North American designers of coin-op games. (There must be one or two left, but I can't think of them at the moment.) Just Far East knockoff shops.
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Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!geac!zooid!ron From: ron@zooid.guild.org (Secret Mud) Newsgroups: rec.games.programmer Subject: Re: Game Library? Fact or Fiction. Message-ID: <711722115.16455@zooid.guild.org> Date: 21 Jul 92 12:35:15 GMT Lines: 25