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Article #1102Re: Sprite Engine News, VOL #1
From: John A. Slagel
Date: Sat, 10 Oct 1992 20:33
Date: Sat, 10 Oct 1992 20:33
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1606 bytes
kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes:
>THE SPRITE ENGINE ALGORITHM:
>The sprite engine will do this constantly:
>2) X and Y will be checked against every element in a "Sprite Queue." if X and
> Y fall within fields 1 through 4 of the table mentioned below, it will
> fetch a byte from a sprite definition table in DOS memory and display that
^^^^^^^^^^^^^
Ask yourself this one little question:
If a video card could read from DOS memory (ie.. over the bus) fast
enough to send to a monitor, then why is there such a thing as
display memory?????? We could use extended memory to act as a frame
buffer.
You guys should buy a book entitled "Programmer's Guide to the EGA
and VGA Cards", 2nd Edition by Richard Ferraro.
--
------------------------------------------------------------------------
John A. Slagel, email: jas37876@uxa.cso.uiuc.edu
"After God created the woman, weren't the thorns a little repetative?"
-Me, after falling in love and getting dumped for a pig farmer.
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!usc!sdd.hp.com!ux1.cso.uiuc.edu!news.cso.uiuc.edu!uxa.cso.uiuc.edu!jas37876 From: jas37876@uxa.cso.uiuc.edu (John A. Slagel) Subject: Re: Sprite Engine News, VOL #1 References: <kennehra.718674330@craft.camp.clarkson.edu> Message-ID: <BvxAFs.KJ3@news.cso.uiuc.edu> Sender: usenet@news.cso.uiuc.edu (Net Noise owner) Organization: University of Illinois at Urbana Date: Sat, 10 Oct 1992 20:33:27 GMT Lines: 27