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Article #1104Re: Sprite Engine News, VOL #1
From: Rich"TheMan"Kennehan
Date: Sun, 11 Oct 1992 00:29
Date: Sun, 11 Oct 1992 00:29
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> Ask yourself this one little question: > If a video card could read from DOS memory (ie.. over the bus) fast > enough to send to a monitor, then why is there such a thing as > display memory?????? We could use extended memory to act as a frame > buffer. > You guys should buy a book entitled "Programmer's Guide to the EGA > and VGA Cards", 2nd Edition by Richard Ferraro. Maybe IBM defined a display memory just because they're IBM! Think about it, their joysticks stink, and so do their video cards! That's why we're trying to build the sprite engine! To make up for their mistakes! BTW, much of this project is weighing on whether or not the sprite engine can read DOS memory fast enough to send to a monitor! Adding about a meg of ram to the sprite engine will drive up production costs considerably and might affect its marketablility! If the sprite engine CAN read dos memory fast enough, then this cardΓΏ should'nt cost more than 50 bucks!!! And that would be GREAT!!! - Rich kennehra@logic.camp.clarkson.edu
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!clarkson!kennehra From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) Subject: Re: Sprite Engine News, VOL #1 Message-ID: <kennehra.718763368@craft.camp.clarkson.edu> Sender: news@news.clarkson.edu Nntp-Posting-Host: craft.camp.clarkson.edu Organization: Clarkson University References: <kennehra.718674330@craft.camp.clarkson.edu> <BvxAFs.KJ3@news.cso.uiuc.edu> Date: Sun, 11 Oct 1992 00:29:28 GMT Lines: 25