🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #1111

Re: Sprite Engine News, VOL #1

#1111
From: david matiskella
Date: Sun, 11 Oct 1992 17:28
27 lines
2178 bytes
In article <kennehra.718763368@craft.camp.clarkson.edu>, kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) writes:
|> 
|> >    Ask yourself this one little question:
|> 
|> >    If a video card could read from DOS memory (ie.. over the bus) fast
|> >    enough to send to a monitor, then why is there such a thing as
|> >    display memory?????? We could use extended memory to act as a frame
|> >    buffer.
|> 
|> >    You guys should buy a book entitled "Programmer's Guide to the EGA
|> >    and VGA Cards", 2nd Edition by Richard Ferraro.
|> 
|> Maybe IBM defined a display memory just because they're IBM!  Think
|> about it, their joysticks stink, and so do their video cards!  That's
|> why we're trying to build the sprite engine!  To make up for their
|> mistakes!  BTW, much of this project is weighing on whether or not the
|> sprite engine can read DOS memory fast enough to send to a monitor! 
|> Adding about a meg of ram to the sprite engine will drive up production
|> costs considerably and might affect its marketablility!  If the sprite
|> engine CAN read dos memory fast enough, then this card should'nt cost
|> more than 50 bucks!!!  And that would be GREAT!!!
|> 
|> - Rich
|>   kennehra@logic.camp.clarkson.edu
|> 
|> 
	Well I think your card is dead :). If the main memory was fast enough to supply all the data why is there such a major push for local bus? If main memory is fast enough why do other computers like apple use it? Besides a meg of ram only costs about 30 bucks.
Technical Details
Message-ID: <1992Oct11.172809.23270@news.nd.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!tcsi.com!iat.holonet.net!news!usc!zaphod.mps.ohio-state.edu!wupost!spool.mu.edu!news.nd.edu!berlin.helios.nd.edu!dmatiske
References: <kennehra.718674330@craft.camp.clarkson.edu> <BvxAFs.KJ3@news.cso.uiuc.edu> <kennehra.718763368@craft.camp.clarkson.edu>

Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!tcsi.com!iat.holonet.net!news!usc!zaphod.mps.ohio-state.edu!wupost!spool.mu.edu!news.nd.edu!berlin.helios.nd.edu!dmatiske
From: dmatiske@berlin.helios.nd.edu (david matiskella)
Newsgroups: rec.games.programmer
Subject: Re: Sprite Engine News, VOL #1
Message-ID: <1992Oct11.172809.23270@news.nd.edu>
Date: 11 Oct 92 17:28:09 GMT
References: <kennehra.718674330@craft.camp.clarkson.edu> <BvxAFs.KJ3@news.cso.uiuc.edu> <kennehra.718763368@craft.camp.clarkson.edu>
Sender: news@news.nd.edu (USENET News System)
Reply-To: dmatiske@berlin.helios.nd.edu (david matiskella)
Organization: Univ. of Notre Dame
Lines: 27