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Article #1141

Re: using atari 2600 joys

#1141
From: Khan
Date: Wed, 14 Oct 1992 17:54
18 lines
1279 bytes
In article <gate.RHigsB1w165w@toz.buffalo.ny.us> cyberman@toz.buffalo.ny.us (Cyberman) writes:
>
>    Thier's a MUCH better way of doing this.  Each of the contact
>    switches in the Atari joystick represents a bit pattern.  All
>    you have to do is use one of the parrallel port output pins
>    to provide the TTL logical HIGH.

[Description of how to wire the stick to a PC's printer port omitted.]

>    What does this get you?  Well it allows you to use
>    the printer port for printing whenever your not using the
>    joystick.

It also gets you a joystick that is totally unsupported by any
commercial, shareware, or freeware game ever produced for the IBM PC.
Yes, your idea WILL work, but you'd have to write your own games or
convince the commercial game developers to support your stick interface.
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Message-ID: <Bw4HqD.J49@news.cso.uiuc.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!ogicse!uwm.edu!ux1.cso.uiuc.edu!news.cso.uiuc.edu!usenet
References: <gate.RHigsB1w165w@toz.buffalo.ny.us>

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Path: arc1-ca.pugleaf.net!sparky!uunet!ogicse!uwm.edu!ux1.cso.uiuc.edu!news.cso.uiuc.edu!usenet
From: tmkk@uiuc.edu (Khan)
Newsgroups: rec.games.programmer
Subject: Re: using atari 2600 joys
Message-ID: <Bw4HqD.J49@news.cso.uiuc.edu>
Date: 14 Oct 92 17:54:10 GMT
Article-I.D.: news.Bw4HqD.J49
References: <gate.RHigsB1w165w@toz.buffalo.ny.us>
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Organization: University of Illinois at Urbana
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