Article View: rec.games.programmer
Article #1143Re: PC Sprite Engine
From: Rich"TheMan"Kennehan
Date: Wed, 14 Oct 1992 20:59
Date: Wed, 14 Oct 1992 20:59
21 lines
1327 bytes
1327 bytes
jerry@connection.prospect.com (Jerry Shekhel) writes: >Commander Keen 4, 5, and 6 run on the VGA. They have smooth scrolling >backgrounds in both directions. Really, where did you get the notion that >VGA cannot do smooth scrolling? The amount of smoothness is dependent upon the type of processor you have and how fast it runs. Perhaps you were running Commander keen on a 386? Try running it on a 16 MHz 286 and write back to me. Also note that Commander keen only has one background. The sprite engine is going to be able to scroll multiple backgrounds independently. For great examples of what the sprite engine will be able to do what the NO IBM can now do, look at these games: "UN Squadrun" (Super Nintendo) "Magician Lord" (NEO GEO) "Thunder Force 3" (Genesis) - Rich kennehra@logic.camp.clarkson.edu
Technical Details
Message-ID:
<kennehra.719096345@craft.camp.clarkson.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!clarkson!kennehraReferences:
<kennehra.719020359@craft.camp.clarkson.edu> <1992Oct14.152611.24765@sol.ctr.columbia.edu>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!clarkson!kennehra From: kennehra@craft.camp.clarkson.edu (Rich"TheMan"Kennehan) Subject: Re: PC Sprite Engine Message-ID: <kennehra.719096345@craft.camp.clarkson.edu> Sender: news@news.clarkson.edu Nntp-Posting-Host: craft.clarkson.edu Organization: Clarkson University References: <kennehra.719020359@craft.camp.clarkson.edu> <1992Oct14.152611.24765@sol.ctr.columbia.edu> Date: Wed, 14 Oct 1992 20:59:05 GMT Lines: 23