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Article #1166

Epic...

#1166
From: colin buckley
Date: Thu, 12 Nov 1992 10:46
37 lines
2292 bytes
Date Entered: 11-12-92 05:42
SL>BTW, be watching for Epic MegaGames new releases!

Why?  Are they distributing one of yours?  I think Epic's games are
no competition for Id or pure Apogee games so far.  Jill wasn't all that
impressive, so what if it was VGA the game had no background and the
sprites were tiny.  Only a few actually looked good.(the Rainbow bird being one)
I played Cosmo longer than any shareware game I've tried (which is basically
all.  I've been researching) so it's probably my favorite (A favorite shareware
game, yea right...)  Although, I hated Cosmo himself.  The dual backgrounds
and semi diagonal movement (via Staircase method) were cool, but the real
fun was collecting all the objects which were arranged in semi circle patterns,
so you picked up all the objects in one jump (which is nothing new really.)

Kilo had nothing on Galatix either.

Epic has outstanding Adlib, I mean SB only FM music though!  They should
toss the CMF drivers though, or maybe the Adlib market is small...

Tim used to brag so much about Jill before it came out in RIME's game design
conference, I'm sure Apogee and Id, which also used to participate in that
conference, (All three are long gone or silent upon success.) had a good laugh
once they saw it.

Epic's games are better than MoraffWare's crap though....

Anyways, just my opinions.  It's trivial whether I can do better or not.
.----------------------------------------------------.
| Colin Buckley                                      |
| Toronto, Ontario, Canada                           |
| InterNet: colin.buckley@rose.com                   |
|                                                    |
| So Eager to Play, So Relunctant to Admit it...     |
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From: colin.buckley@rose.com (colin buckley)
Subject: Epic...
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Date: Thu, 12 Nov 1992 10:46:40 GMT
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