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Article #1168

Re: Epic...

#1168
From: -=[SLS]=-
Date: Thu, 12 Nov 1992 13:37
43 lines
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colin.buckley@rose.com (colin buckley) mentions:

>Why?  Are they distributing one of yours?  I think Epic's games are
>no competition for Id or pure Apogee games so far.  Jill wasn't all that
>impressive, so what if it was VGA the game had no background and the
>sprites were tiny.  Only a few actually looked good.(the Rainbow bird

You mean the sprites in the "world view", right? The "arcade" screens
had nice sized sprites.

>I played Cosmo longer than any shareware game I've tried (which is basically
>all.  I've been researching) so it's probably my favorite (A favorite shareware

Well, my ALL-Time favorite was JumpMan on the Commodore 64. On the IBM
platforms (and others?) I liked the Duke's, the Keen's were so-so,
Cosmo was too busy, Wolf3D was simple but horribly addicting..(I
had to play all the way through all the games and then start over at
Death Incarnate level.), the Jill's were ok except they kept crashing
on my machine.


>Kilo had nothing on Galatix either.

Kilo was so so for that sort of game...

>conference, (All three are long gone or silent upon success.) had a good laugh
>once they saw it.

Well, Tim did learn all this stuff from scratch and put the first Jill
out by himself...that was a good accomplishment. I would be tickled
pink to do something like that. MY first game, due to come out in a
couple months if I can ever stop working overtime, is only 320X200X256
vga but will have all the digital sound and combine overhead maps with
"arcade" sideways screens and some screens/levels that will look
amazingly like the Wolf3D screens...:), or close at least. I am
learning an amazing amount as I do this stuff...I can understand Tim's
enthusiasm.

I also think Epic may be putting out stuff that will overshadow not
just Id and others but the big name commercial companies....there is a
lot of talent in that group. Let's wait and see.

Steve
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From: ssalter@silver.ucs.indiana.edu (-=[SLS]=-)
Subject: Re: Epic...
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Date: Thu, 12 Nov 1992 13:37:27 GMT
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