Article View: rec.games.programmer
Article #1175Re: Epic...
From: Ron Dippold
Date: Thu, 12 Nov 1992 19:02
Date: Thu, 12 Nov 1992 19:02
25 lines
1612 bytes
1612 bytes
colin.buckley@rose.com (colin buckley) writes: >Date Entered: 11-12-92 05:42 >SL>BTW, be watching for Epic MegaGames new releases! >Why? Are they distributing one of yours? I think Epic's games are >no competition for Id or pure Apogee games so far. Jill wasn't all that One reason I can think of to look forward to some Epic releases is that they now have Renaissance doing games for them. Those have the potential to be incredible, especially with the new members they have. >Tim used to brag so much about Jill before it came out in RIME's game design >conference, I'm sure Apogee and Id, which also used to participate in that >conference, (All three are long gone or silent upon success.) had a good laugh >once they saw it. Jay Wilbur from Id hangs out on Usenet and answers questions. According to Scott Miller at Apogee, Apogee helped Epic with getting set up business-wise, although he didn't give any specifics. Sez the market is big enough for many more quality shareware houses, and if anyone suffered from say, another Apogee appearing, it'd be the commercial companies. -- Dime: dollar with all the taxes taken out.
Technical Details
Message-ID:
<rdippold.721594966@qualcom>Path:
arc1-ca.pugleaf.net!sparky!uunet!walter!qualcom.qualcomm.com!qualcom!rdippoldReferences:
<1992Nov12.104642.22658@rose.com>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games Path: arc1-ca.pugleaf.net!sparky!uunet!walter!qualcom.qualcomm.com!qualcom!rdippold From: rdippold@qualcom.qualcomm.com (Ron Dippold) Subject: Re: Epic... Message-ID: <rdippold.721594966@qualcom> Sender: news@qualcomm.com Nntp-Posting-Host: qualcom.qualcomm.com Organization: Qualcomm, Inc., San Diego, CA References: <1992Nov12.104642.22658@rose.com> Date: Thu, 12 Nov 1992 19:02:46 GMT Lines: 25