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Article #1178Borland C++ 'Nintendo'-type game code wanted
From: WILLIAMSON, JOHN EDWARD
Date: Thu, 12 Nov 1992 17:22
Date: Thu, 12 Nov 1992 17:22
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I have hooked up my SEGA 3D glasses to my computer and need a better demo than the simple static images I currently use it for. I am scheduled to give a presentation on the SEGA glasses and other interface "gimmicks" next month. I would like to be pointed to several simple, 'Nintendo' type games with their Borland C++ source code, so that I could quickly modify them to be 3D (stereoscopic) games. These need to be 320X200 VGA and the typical scrolling/shooting/jumping game would be prefered. Any ftp sites would be appreciated. John
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!ames!sun-barr!cs.utexas.edu!tamsun.tamu.edu!zeus.tamu.edu!jew5001 From: jew5001@zeus.tamu.edu (WILLIAMSON, JOHN EDWARD) Subject: Borland C++ 'Nintendo'-type game code wanted Message-ID: <12NOV199211221175@zeus.tamu.edu> News-Software: VAX/VMS VNEWS 1.41 Sender: news@tamsun.tamu.edu (Read News) Organization: Texas A&M University, Academic Computing Services Date: Thu, 12 Nov 1992 17:22:00 GMT Lines: 14