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Article #1178

Borland C++ 'Nintendo'-type game code wanted

#1178
From: WILLIAMSON, JOHN EDWARD
Date: Thu, 12 Nov 1992 17:22
13 lines
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I have hooked up my SEGA 3D glasses to my computer and need a better
demo than the simple static images I currently use it for.  I am
scheduled to give a presentation on the SEGA glasses and other 
interface "gimmicks" next month.

I would like to be pointed to several simple, 'Nintendo' type games
with their Borland C++ source code, so that I could quickly
modify them to be 3D (stereoscopic) games.  These need to be 320X200
VGA and the typical scrolling/shooting/jumping game would be prefered.

Any ftp sites would be appreciated.

John
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Message-ID: <12NOV199211221175@zeus.tamu.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!ames!sun-barr!cs.utexas.edu!tamsun.tamu.edu!zeus.tamu.edu!jew5001

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!pacbell.com!ames!sun-barr!cs.utexas.edu!tamsun.tamu.edu!zeus.tamu.edu!jew5001
From: jew5001@zeus.tamu.edu (WILLIAMSON, JOHN EDWARD)
Subject: Borland C++ 'Nintendo'-type game code wanted
Message-ID: <12NOV199211221175@zeus.tamu.edu>
News-Software: VAX/VMS VNEWS 1.41    
Sender: news@tamsun.tamu.edu (Read News)
Organization: Texas A&M University, Academic Computing Services
Date: Thu, 12 Nov 1992 17:22:00 GMT
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