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Article #1181Number of unique tiles in a game?
From: morley
Date: Thu, 12 Nov 1992 18:28
Date: Thu, 12 Nov 1992 18:28
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1284 bytes
I'm kinda playing around with a tile-based game and I gotta question for you people... How many unique tiles are used in a given game? For example, in the Ultima series, does anyone know how many unique graphic tiles were used in each game in the series? How about other games? If I use a single byte to index a tile then I can have a maximum of 256 tiles. Is this enough or should I use a 16 bit word (which is way more than enough)? Obviously I'm concerned about saving as much disk space and memory as possible for the other elements of the game. Also, it seems to me that 16x16 pixel tiles are just right for this kind of game. What other common sizes are used? Thanks! MARK morley@camins.camosun.bc.ca
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!walter!att-out!pacbell.com!ames!elroy.jpl.nasa.gov!swrinde!cs.utexas.edu!qt.cs.utexas.edu!yale.edu!yale!gumby!destroyer!cs.ubc.ca!news.UVic.CA!spang.Camosun.BC.CA!camins.camosun.bc.ca!morley From: morley@camins.camosun.bc.ca Subject: Number of unique tiles in a game? Message-ID: <1992Nov12.102807.1@camins.camosun.bc.ca> Lines: 17 Sender: news@spang.Camosun.BC.CA (Network News) Nntp-Posting-Host: camins.camosun.bc.ca Organization: Camosun College Date: Thu, 12 Nov 1992 18:28:07 GMT