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Article #1186

Aspect ratio in mode X

#1186
From: blakely
Date: Thu, 12 Nov 1992 21:47
6 lines
777 bytes
When I use the modeX 320 x240 resolution I am not getting a square aspect
ratio.  It seems to be squashing the screen.  I'm using borlandc and
the twk bgi library.  I was under the impression that this mode was designed
to have a 1:1 aspect ratio.  Any ideas and help would be greatly
appreciated.
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Message-ID: <2vdq+1a@lynx.unm.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!walter!att-out!pacbell.com!sgiblab!zaphod.mps.ohio-state.edu!caen!umeecs!umn.edu!lynx!triton.unm.edu!blakely
References: <1992Nov4.203406.1527@midway.uchicago.edu> <Bx7xt8.813@news.cso.uiuc.edu>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!walter!att-out!pacbell.com!sgiblab!zaphod.mps.ohio-state.edu!caen!umeecs!umn.edu!lynx!triton.unm.edu!blakely
From: blakely@triton.unm.edu ()
Subject: Aspect ratio in mode X 
Message-ID: <2vdq+1a@lynx.unm.edu>
Date: Thu, 12 Nov 92 21:47:18 GMT
Organization: University of New Mexico, Albuquerque
References: <1992Nov4.203406.1527@midway.uchicago.edu> <Bx7xt8.813@news.cso.uiuc.edu>
Distribution: usa
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